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#1 |
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Hébergeur: |
Hello everyone,
I was wondering if there is a way to determine the size of an array at runtime. Let's say I have a class that has one of its constructors taking an array: template <class T> class A { // constructors .... A(const T array[]) { // use array } // other fns... }; So of course I cannot use the sizeof operator because the array can be created at runtime, so sizeof(array)/sizeof(array[0]) won't work. Now, operator delete[] can still figure the size of an array, right? Therefore, there has to be a way to determine the size of it. Thanks for viewing my post. aa |
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#2 |
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Hébergeur: |
aaragon wrote:
> Hello everyone, > > I was wondering if there is a way to determine the size of an array at > runtime. Let's say I have a class that has one of its constructors > taking an array: > > template <class T> > class A { > > // constructors > ... > A(const T array[]) { > // use array > } > // other fns... > }; > > So of course I cannot use the sizeof operator because the array can be > created at runtime, so sizeof(array)/sizeof(array[0]) won't work. Now, > operator delete[] can still figure the size of an array, right? It only has to if T has a non-trivial destructor. Otherwise, delete[] only needs to figure out how much memory needs to be released. That only gives an upper bound for the size. E.g., if you allocate 116 chars, the actual memory allocated may very well be 128 bytes; and delete only needs to know that these 128 bytes are now freed. > Therefore, there has to be a way to determine the size of it. (a) non sequitur: even assuming that delete [] knows the number of elements in the array, there does not need to be a language mechanism that allows you to get at that piece of information. And as far as I can tell, there happen to not to be such a mechanism. (b) If you need that information, the easiest way is to use std::vector. If you really want to use arrays, the only way to get the length is to not forget it: when you new[] the array, you know the length; just don't throw away that piece of information. Best Kai-Uwe Bux |
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#3 |
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Hébergeur: |
On Jun 28, 9:52 pm, Kai-Uwe Bux <jkherci...@gmx.net> wrote:
> aaragon wrote: > > I was wondering if there is a way to determine the size of > > an array at runtime. Let's say I have a class that has one > > of its constructors taking an array: > > template <class T> > > class A { > > // constructors > > ... > > A(const T array[]) { > > // use array > > } > > // other fns... > > }; > > So of course I cannot use the sizeof operator because the > > array can be created at runtime, so > > sizeof(array)/sizeof(array[0]) won't work. Now, operator > > delete[] can still figure the size of an array, right? [...] > > Therefore, there has to be a way to determine the size of it. [...] > (b) If you need that information, the easiest way is to use > std::vector. If you really want to use arrays, the only way to > get the length is to not forget it: when you new[] the array, > you know the length; just don't throw away that piece of > information. If the arrays are dynamically allocated (as his mention of delete[] suggests), then he definitely should be using std::vector. If they're not, of course, something like: template< typename T > class A { template< size_t N > Array( T const (&array)[ N ] ) ... } ; can also be used. (More generally, if he wants to support both, it should probably be: template< typename ForwardIterator > Array( ForwardIterator begin, ForwardIterator end ) ; He can then use the de facto standard begin and end: template< typename T, size_t N > T* begin( T (&array)[ N ] ) { return array ; } template< typename T, size_t N > T* end( T (&array)[ N ] ) { return array + N ; } to invoke this constructor with a C style array.) -- James Kanze (GABI Software) email:james.kanze@gmail.com Conseils en informatique orientée objet/ Beratung in objektorientierter Datenverarbeitung 9 place Sémard, 78210 St.-Cyr-l'École, France, +33 (0)1 30 23 00 34 |
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#4 |
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Hébergeur: |
aaragon wrote:
> Hello everyone, > > I was wondering if there is a way to determine the size of an array at > runtime. Let's say I have a class that has one of its constructors > taking an array: > > template <class T> > class A { > > // constructors > ... > A(const T array[]) { > // use array > } > // other fns... That constructor isn't taking an array, but rather a pointer in disguise. It's 100% equivalent to: A(const T* array) { // use array } > }; > > So of course I cannot use the sizeof operator because the array can be > created at runtime, so sizeof(array)/sizeof(array[0]) won't work. That operation will work, but it won't give you the result you want, because you're doing it on a pointer, not an array. This doesn't have anything to do with how your array got created. > Now, operator delete[] can still figure the size of an array, right? > Therefore, there has to be a way to determine the size of it. The only way of determining it is by remembering it. |
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#5 |
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Hébergeur: |
On Jun 29, 5:16 am, Rolf Magnus <ramag...@t-online.de> wrote:
> aaragon wrote: > > Hello everyone, > > > I was wondering if there is a way to determine the size of an array at > > runtime. Let's say I have a class that has one of its constructors > > taking an array: > > > template <class T> > > class A { > > > // constructors > > ... > > A(const T array[]) { > > // use array > > } > > // other fns... > > That constructor isn't taking an array, but rather a pointer in disguise. > It's 100% equivalent to: > > A(const T* array) { > // use array > } > > > }; > > > So of course I cannot use the sizeof operator because the array can be > > created at runtime, so sizeof(array)/sizeof(array[0]) won't work. > > That operation will work, but it won't give you the result you want, because > you're doing it on a pointer, not an array. This doesn't have anything to > do with how your array got created. > > > Now, operator delete[] can still figure the size of an array, right? > > Therefore, there has to be a way to determine the size of it. > > The only way of determining it is by remembering it. Thank you for your answers... |
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