|
|
|
#1 |
|
Messages: n/a
Hébergeur: |
what are the difference between the following 4 variables?
const int * start int* const start int const& start Request(int const& start); |
|
|
|
#2 |
|
Messages: n/a
Hébergeur: |
Eric Kaplan wrote:
> what are the difference between the following 4 variables? Read right to left. > const int * start start is a pointer to an int that is constant (the int doesn't change). > int* const start start is a constant pointer to an int (the pointer doesn't change) > int const& start start is a reference to a constant int (the int doesn't change). > Request(int const& start); start is a reference to a constant int (the int doesn't change). -- Jim Langston tazmaster@rocketmail.com |
|
|
|
#3 |
|
Messages: n/a
Hébergeur: |
Eric Kaplan writes:
> what are the difference between the following 4 variables? > > const int * start > int* const start > int const& start > Request(int const& start); Can you try doing your homework assignment by yourself, first? -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) iD8DBQBH9sbvx9p3GYHlUOIRAjRGAJ0We529jMHIy44y3SIq9G GwX/4YFgCdGxkV MQOtv7vxRuSrM00NEq8aTYk= =FQbT -----END PGP SIGNATURE----- |
|
|
|
#4 |
|
Messages: n/a
Hébergeur: |
more specific - for passing parameter, what's different between & OR *
pointer vs reference ?? Request(string const& start, string const& end); Request(string const* start, string const* end); |
|
|
|
#5 |
|
Messages: n/a
Hébergeur: |
I suppose the following is exact same thing right?
int * const start int const * start both means the pointer is constant - (pointer always point to same address) |
|
|
|
#6 |
|
Messages: n/a
Hébergeur: |
Eric Kaplan wrote:
> more specific - for passing parameter, what's different between & OR * > > pointer vs reference ?? > > Request(string const& start, string const& end); > Request(string const* start, string const* end); A reference is an alias. It is similar to a pointer but with some changes. The most obvious is using a reference you don't have to dereference the variable to get the value. void Foo( int* Bax ) { // To get the value of the integer we have to derefernce the pointer. std::cout << *Bax << "\n"; } void Bar( int& Bax ) { // The get the value of the integer we just use the variable std::cout << Bax << "\n"; } There are other differences, such that a refernce must be initialized. It can not have an unitialized value. Nor can a reference be reseated. Once a reference is created it points to something, and will continue to point to that thing until it is destroyed/goes out of scope. int A = 10; int B = 20; int* Foo = &A; int& Bar = A; Foo = &B; // legal. Foo now points to B. Bar = B; // legal, but te value of A changed, not where Bar points. For any futher information I would suggest you read a book or search the web. -- Jim Langston tazmaster@rocketmail.com |
|
|
|
#7 |
|
Messages: n/a
Hébergeur: |
so start is a reference = memory address?
content of start is likely to be something like - 0x12349870h ?? >> int const& start > >start is a reference to a constant int (the int doesn't change). |
|
|
|
#8 |
|
Messages: n/a
Hébergeur: |
Eric Kaplan wrote:
> so start is a reference = memory address? > > content of start is likely to be something like - > 0x12349870h > > ?? > >>> int const& start >> >> start is a reference to a constant int (the int doesn't change). A reference doesn't actually exist. A reference is an alias. The compiler is free to do that however it wishes. The compiler may actually use the original variable, or the address, or some other method. You shouldn't count on how the compiler does it as it may change from compiler to compiler and even from compiler version to version. -- Jim Langston tazmaster@rocketmail.com |
|
|
|
#9 |
|
Messages: n/a
Hébergeur: |
Eric Kaplan wrote:
> I suppose the following is exact same thing right? > > int * const start > int const * start > > both means the pointer is constant - (pointer always point to same > address) No. Those are not the same. const int* start; int const* start; are exactly the same. int* const start; start is a constant *pointer* to an int. You can not reseat the poniter. You can not change where the pointer is pointing to. In fact you better initialize it since you can't change it. But you can change the integer that the pointer points to. int const * start; start is a pointer to a constant *integer* You can not change the value of what the pointer points to, but you are free to make the pointer point to some other memory location. -- Jim Langston tazmaster@rocketmail.com |
|
|
|
#10 |
|
Messages: n/a
Hébergeur: |
Is there are time where I should not use a pointer parameter or
reference parameter? OR it's just a matter of my taste? both will do the same thing right?? basically both doesn't pass a copy of value. ================ void Foo( int* Bax ) { // To get the value of the integer we have to derefernce the pointer. std::cout << *Bax << "\n"; } void Bar( int& Bax ) { // The get the value of the integer we just use the variable std::cout << Bax << "\n"; } |
|
|
|
#11 |
|
Messages: n/a
Hébergeur: |
On 2008-04-05 03:46, Eric Kaplan wrote:
> Is there are time where I should not use a pointer parameter or > reference parameter? > > OR it's just a matter of my taste? both will do the same thing right?? > > basically both doesn't pass a copy of value. Right, so when you create a function you need to decide how to pass the arguments, the first choice is whether to pass by value or by reference (using either a reference or a pointer), and it seem like you know the difference already. If you decide to pass by reference you have to choose between references and pointers, my rule of thumb is to use references whenever I can and pointers only when I must (there are some things that can only be achieved by using pointers). Notice also that for small types (like the builtin once and other small classes) it might sometimes be faster to pass a const copy instead of a reference. If you need speed use a profiler and test which is the fastest in your case. -- Erik Wikström |
|
|
|
#12 |
|
Messages: n/a
Hébergeur: |
On 2008-04-04 20:20:30 -0400, "Jim Langston" <tazmaster@rocketmail.com> said:
> >> const int * start > > start is a pointer to an int that is constant (the int doesn't change). > > >> int const& start > > start is a reference to a constant int (the int doesn't change). > The value of the int can change, but you can't change it through 'start'. int i = 0; const int *start = &i; std::cout << *start << '\n'; // 0 ++i; // OK std::cout << *start << '\n'; // 1 ++*start; // illegal -- Pete Roundhouse Consulting, Ltd. (www.versatilecoding.com) Author of "The Standard C++ Library Extensions: a Tutorial and Reference (www.petebecker.com/tr1book) |
|
|
|
#13 |
|
Messages: n/a
Hébergeur: |
On 5 avr, 02:33, "Jim Langston" <tazmas...@rocketmail.com> wrote:
> Eric Kaplan wrote: > > more specific - for passing parameter, what's different > > between & OR * > > pointer vs reference ?? > > Request(string const& start, string const& end); > > Request(string const* start, string const* end); > A reference is an alias. It is similar to a pointer but with > some changes. [...] Good posting, but you missed the two most obvious differences from the user's point of view (and thus, to take into consideration when designing the interface): -- A reference cannot be null; it must designate an actual object. If you want an optional value, you'll have to use a pointer. -- A pointer cannot be initialized to point to a temporary. If you want your client to be able to pass the results of an arbitrary expression, then you must use a reference to const. Because of these considerations, from a user's point of view, a reference to a const is actually more like pass by value than a pointer, i.e. given: void func1( std::string ) ; void func2( std::string const& ) ; void func3( std::string const* ) ; , there is almost no difference between the first two for the user; it is the third that is different. -- James Kanze (GABI Software) email:james.kanze@gmail.com Conseils en informatique orientée objet/ Beratung in objektorientierter Datenverarbeitung 9 place Sémard, 78210 St.-Cyr-l'École, France, +33 (0)1 30 23 00 34 |
|
|
|
#14 |
|
Messages: n/a
Hébergeur: |
James Kanze wrote:
> -- A reference cannot be null; it must designate an actual > object. If you want an optional value, you'll have to use a > pointer. What about: int &r = *(int *)0; |
|
|
|
#15 |
|
Messages: n/a
Hébergeur: |
Matthias Buelow wrote:
> James Kanze wrote: > >> -- A reference cannot be null; it must designate an actual >> object. If you want an optional value, you'll have to use a >> pointer. > > What about: int &r = *(int *)0; No, that is invalid. As soon as you dereference a null pointer, your code has undefined behavior. This happens before you get a reference to null. Bo Persson |
|
![]() |
| Outils de la discussion | |
|
|