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#1 |
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Can i get the class of an object of which i only have the address?
Lets say i have 3 classes: AClass,BClass,CClass. i also have an object of each class: aObject, bObject, cObject And finally i have an integer: integerX. Now i let let intergerX be the address of one of the objects (aObject, bObject or cObject) but i dont know which. Can get the class of the object at the address contained in integerX? and how? |
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#2 |
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bob the builder wrote:
> Can i get the class of an object of which i only have the address? > > Lets say i have 3 classes: AClass,BClass,CClass. > i also have an object of each class: aObject, bObject, cObject > And finally i have an integer: integerX. > > Now i let let intergerX be the address of one of the objects (aObject, > bObject or cObject) but i dont know which. > Can get the class of the object at the address contained in integerX? > and how? No, having only the address, you can not know type of the object at that address. |
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#3 |
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On 17 jan, 12:53, anon <a...@no.no> wrote:
> bob the builder wrote: > > Can i get the class of an object of which i only have the address? > > > Lets say i have 3 classes: AClass,BClass,CClass. > > i also have an object of each class: aObject, bObject, cObject > > And finally i have an integer: integerX. > > > Now i let let intergerX be the address of one of the objects (aObject, > > bObject or cObject) but i dont know which. > > Can get the class of the object at the address contained in integerX? > > and how? > > No, having only the address, you can not know type of the object at that > address. what a pitty... There isnt some kind of dirty hack to do it? |
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#4 |
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On 17 Led, 12:44, bob the builder <brulsm...@hotmail.com> wrote:
> Can i get the class of an object of which i only have the address? > > Lets say i have 3 classes: AClass,BClass,CClass. > i also have an object of each class: aObject, bObject, cObject > And finally i have an integer: integerX. > > Now i let let intergerX be the address of one of the objects (aObject, > bObject or cObject) but i dont know which. > Can get the class of the object at the address contained in integerX? > and how? With some modification you can achieved what you need. If all candidate classes have 1 common parent class, you can try to dynamic_cast it to derived class type. class Base { }; class AClass: public Base { }; class BClass: public Base { }; // ... Base* ptr = ...; // Get the pointer from somewhere AClass* aptr = dynamic_cast<AClass*>(ptr); if (aptr != 0) { // ptr points to AClass or class derived from AClass } Note: If you have hierarchy of classes, you have to check child classes and then their parents. Note 2: Storing pointers in integer variables is bad idea. Many programs are not portable to other platforms, because their author supposed, that pointer has the same size as integer. Note 3: In well designed project you will not need any stuff mentioned above. |
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#5 |
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On 17 jan, 14:33, Ondra Holub <ondra.ho...@post.cz> wrote:
> On 17 Led, 12:44, bob the builder <brulsm...@hotmail.com> wrote: > > > Can i get the class of an object of which i only have the address? > > > Lets say i have 3 classes: AClass,BClass,CClass. > > i also have an object of each class: aObject, bObject, cObject > > And finally i have an integer: integerX. > > > Now i let let intergerX be the address of one of the objects (aObject, > > bObject or cObject) but i dont know which. > > Can get the class of the object at the address contained in integerX? > > and how? > > With some modification you can achieved what you need. > > If all candidate classes have 1 common parent class, you can try to > dynamic_cast it to derived class type. > > class Base { }; > class AClass: public Base { }; > class BClass: public Base { }; > > // ... > > Base* ptr = ...; // Get the pointer from somewhere > AClass* aptr = dynamic_cast<AClass*>(ptr); > if (aptr != 0) > { > // ptr points to AClass or class derived from AClass > > } > > Note: If you have hierarchy of classes, you have to check child > classes and then their parents. > > Note 2: Storing pointers in integer variables is bad idea. Many > programs are not portable to other platforms, because their author > supposed, that pointer has the same size as integer. > > Note 3: In well designed project you will not need any stuff mentioned > above. Thank you, i didnt realize Note 2. About Note 3, it isnt really a project. i only need a dirty hack. |
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#6 |
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bob the builder:
> Can i get the class of an object of which i only have the address? > > Lets say i have 3 classes: AClass,BClass,CClass. > i also have an object of each class: aObject, bObject, cObject > And finally i have an integer: integerX. > > Now i let let intergerX be the address of one of the objects (aObject, > bObject or cObject) but i dont know which. > Can get the class of the object at the address contained in integerX? > and how? Well I've been more of a C programmer for the last few years but here's my thinking on it: Virtual functions are achieved via a V-Table. That is, each object has a hidden pointer in it that points to a static structure that contains function pointers. (The Standard doesn't necessitate that this is how it's done, but this *is* how it's done). Anyway, if you had an object and if you knew it had virtual functions (or that its parents had virtual functions) then you could just compare the V- Table address to the addresses of all other V-Table structures. Of course, standard C++ provides no means of extracting the V-Table pointer, but I'm not sure it might have something like "typeid" or "typeof" for doing this. It's been a few years since I did C++, I'm rusty on stuff like this. -- Tomás Ó hÉilidhe |
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#7 |
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bob the builder wrote:
> On 17 jan, 14:33, Ondra Holub <ondra.ho...@post.cz> wrote: >> Note 2: Storing pointers in integer variables is bad idea. Many >> programs are not portable to other platforms, because their author >> supposed, that pointer has the same size as integer. > Thank you, i didnt realize Note 2. There's a type called intptr_t in stdint.h (and presumably cstdint) that is an integer type guaranteed to be the same size as a pointer. |
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#8 |
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On Jan 17, 8:48 am, bob the builder <brulsm...@hotmail.com> wrote:
> On 17 jan, 14:33, Ondra Holub <ondra.ho...@post.cz> wrote: > > > > > On 17 Led, 12:44, bob the builder <brulsm...@hotmail.com> wrote: > > > > Can i get the class of an object of which i only have the address? > > > > Lets say i have 3 classes: AClass,BClass,CClass. > > > i also have an object of each class: aObject, bObject, cObject > > > And finally i have an integer: integerX. > > > > Now i let let intergerX be the address of one of the objects (aObject, > > > bObject or cObject) but i dont know which. > > > Can get the class of the object at the address contained in integerX? > > > and how? > > > With some modification you can achieved what you need. > > > If all candidate classes have 1 common parent class, you can try to > > dynamic_cast it to derived class type. > > > class Base { }; > > class AClass: public Base { }; > > class BClass: public Base { }; > > > // ... > > > Base* ptr = ...; // Get the pointer from somewhere > > AClass* aptr = dynamic_cast<AClass*>(ptr); > > if (aptr != 0) > > { > > // ptr points to AClass or class derived from AClass > > > } > > > Note: If you have hierarchy of classes, you have to check child > > classes and then their parents. > > > Note 2: Storing pointers in integer variables is bad idea. Many > > programs are not portable to other platforms, because their author > > supposed, that pointer has the same size as integer. > > > Note 3: In well designed project you will not need any stuff mentioned > > above. > > Thank you, i didnt realize Note 2. > > About Note 3, it isnt really a project. i only need a dirty hack. Why hack when you can keep it simple? An integer can't store the adress of an object. Thats true even if on your particular platform: a pointer happens to occupy the same size as a pointer. On mine its not (64 bit) - not that it matters. An integer is not an address. A pointer is not just some value/number - it also implies a type. Would be funny if a program was to delete/deallocate an integer instead of the complex object (can you say memory leak?). You could employ a RTTI where typeid( *p ).name() returns the type stored at a given pointer p. That, however assumes you've got polymorphism (at least one virtual function). Here is an example using boost::shared_ptr: #include <iostream> #include <vector> #include <typeinfo> #include <algorithm> #include "boost/shared_ptr.hpp" class A { virtual void foo() { } }; class B : public A { }; class C : public A { }; template< typename T = A > struct TypeName { void operator()(boost::shared_ptr< T >& bsp) { std::cout << typeid(*(bsp)).name() << std::endl; } }; int main() { typedef boost::shared_ptr< A > SharedPtrA; std::vector< SharedPtrA > va; va.push_back(SharedPtrA(new A)); va.push_back(SharedPtrA(new B)); va.push_back(SharedPtrA(new C)); std::for_each(va.begin(), va.end(), TypeName< >()); } /* your output will vary 1A 1B 1C */ As already noted elsewhere, such a design is usually unneccessary and often indicative of a design issue. Hacking sucks. The objects already know what their dynamic type is. You might as well have each type do_the_foo() in whatever way they do_the_foo (overide foo() where and if needed). class A { virtual void foo() { } }; class B : public A { void foo() { } }; class C : public A { void foo() { } }; int main() { ... // i don't care which one of the above you might be, just do_the_foo() p_a->foo(); ... } It doesn't get any simpler. |
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#9 |
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Tomás Ó hÉilidhe wrote:
> Virtual functions are achieved via a V-Table. That is, each object has a > hidden pointer in it that points to a static structure that contains > function pointers. (The Standard doesn't necessitate that this is how it's > done, but this *is* how it's done). Wrong. Virtual functions *may be* achieved by a vtable. Nothing in the Standard mandates it. Anything code that assumes a vtable is by definition non-portable. |
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#10 |
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red floyd wrote:
> Tomás Ó hÉilidhe wrote: > >> Virtual functions are achieved via a V-Table. That is, each object has a >> hidden pointer in it that points to a static structure that contains >> function pointers. (The Standard doesn't necessitate that this is how >> it's done, but this *is* how it's done). > > Wrong. Virtual functions *may be* achieved by a vtable. Nothing in the > Standard mandates it. Anything code that assumes a vtable is by > definition non-portable. Hm, you make it sound as though the paragraph is a justification of the initial "Wrong". However, upon closer examination, it turns out that it isn't: Tomás Ó hÉilidhe makes it very clear that the standard does not necessitate a v-table implementation; he just claims that this implementation happens to be chosen by all C++ implementations. In order to argue that he is wrong you need to name an implementation that does not use a v-table implementation. Also, the standard does not define "portable". In particular, should Tomás Ó hÉilidhe be correct in the assesment that _all_ implementations use a v-table, then code assuming that might be portable (in the obvious sense that it works as documented/expected without change on all platforms). An example of such code could be this: template < typename T > class is_polymorphic { struct D : public T { virtual ~D (void ) {} }; public: static bool const value = ( sizeof(T) == sizeof(D) ); }; It is based upon the idea that making the destructor virtual would increase the size of a non-polymorphic class. Your claim that such code is not portable could be empirically false (at least with regard to this instance and according to my understanding of "portable" which might be different from yours). All we can say a priory is that such code relies upon behavior not determined by the standard. Best Kai-Uwe Bux |
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#11 |
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red floyd:
>> Virtual functions are achieved via a V-Table. That is, each object >> has a hidden pointer in it that points to a static structure that >> contains function pointers. (The Standard doesn't necessitate that >> this is how it's done, but this *is* how it's done). > > Wrong. Virtual functions *may be* achieved by a vtable. Nothing in > the Standard mandates it. Anything code that assumes a vtable is by > definition non-portable. List of things I didn't claim: * The sky is yellow * Dogs can breathe under water * The Standard mandates that virtual functions must be achieved via a V- Table * Eating mints will make you pass a breath test * Dublin is the capital of Italy Hopefully one of these non-claims will clarify the issue you take. -- Tomás Ó hÉilidhe |
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#12 |
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jkh:
> Tomás Ó hÉilidhe makes it very clear that the standard > does not necessitate a v-table implementation. Thanks, at least someone was listening. -- Tomás Ó hÉilidhe |
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#13 |
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Tomás Ó hÉilidhe wrote:
> red floyd: > >>> Virtual functions are achieved via a V-Table. That is, each object >>> has a hidden pointer in it that points to a static structure that >>> contains function pointers. (The Standard doesn't necessitate that >>> this is how it's done, but this *is* how it's done). >> Wrong. Virtual functions *may be* achieved by a vtable. Nothing in >> the Standard mandates it. Anything code that assumes a vtable is by >> definition non-portable. > > > List of things I didn't claim: > > * The sky is yellow > * Dogs can breathe under water > * The Standard mandates that virtual functions must be achieved via a V- > Table > * Eating mints will make you pass a breath test > * Dublin is the capital of Italy > > Hopefully one of these non-claims will clarify the issue you take. > Yeah, I missed the bit. My mistake. I can, however, imagine a (not very efficient) vtable-less implementation, where each object carries an internal pointer for *each* virtual function, thus obviating the need for a vtable. In such a hypothetical implementation, any vtable based assumptions go out the window. |
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#14 |
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On Thu, 17 Jan 2008 14:10:47 GMT, Phil Endecott
<spam_from_usenet_0606@chezphil.org> wrote in comp.lang.c++: > bob the builder wrote: > > On 17 jan, 14:33, Ondra Holub <ondra.ho...@post.cz> wrote: > >> Note 2: Storing pointers in integer variables is bad idea. Many > >> programs are not portable to other platforms, because their author > >> supposed, that pointer has the same size as integer. > > > Thank you, i didnt realize Note 2. > > There's a type called intptr_t in stdint.h (and presumably cstdint) that > is an integer type guaranteed to be the same size as a pointer. There are two problems with your suggestion. The first is that <stding.h> and/or <cstdint> is not yet actually a part of standard C++. The second comes into play when this header does become part of standard C++, namely that these types are optional. An implementation is not required to provide either the signed or unsigned version of this type. Not exactly a problem, but your description is not accurate. intptr_t and uintptr_t, on implementations where they exist, are not "guaranteed to be the same size as a pointer". Rather, in the words of ISO 9899:1999, each has "the property that any valid pointer to void can be converted to this type, then converted back to pointer to void, and the result will compare equal to the original pointer". That presumably means that these types must have at least as many value bits as pointer to void, but it does not mean that they cannot have more bits and be larger. -- Jack Klein Home: http://JK-Technology.Com FAQs for comp.lang.c http://c-faq.com/ comp.lang.c++ http://www.parashift.com/c++-faq-lite/ alt.comp.lang.learn.c-c++ http://www.club.cc.cmu.edu/~ajo/docs/FAQ-acllc.html |
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#15 |
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red floyd:
> Yeah, I missed the bit. My mistake. No probs :-) > I can, however, imagine a (not very efficient) vtable-less > implementation, where each object carries an internal pointer for > *each* virtual function, thus obviating the need for a vtable. In such a > hypothetical implementation, any vtable based assumptions go out the > window. When I started learning about polymorphism in C++, and when I was told that it was achieved via function pointers, my first assumption was indeed that, i.e. that a pointer to every function was held inside the object. This actually dissuaded me from putting in too many virtual functions! Then I heard about V-Tables and I was like, yeah, that's actually a pretty good idea coz then we've only got one pointer in each object. -- Tomás Ó hÉilidhe |
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#16 |
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In message <17Ojj.89756$Um6.80824@newssvr12.news.prodigy.net> , red floyd
<no.spam@here.dude> writes >Tomás Ó hÉilidhe wrote: >> red floyd: >> >>>> Virtual functions are achieved via a V-Table. That is, each object >>>> has a hidden pointer in it that points to a static structure that >>>> contains function pointers. (The Standard doesn't necessitate that >>>> this is how it's done, but this *is* how it's done). >>> Wrong. Virtual functions *may be* achieved by a vtable. Nothing in >>> the Standard mandates it. Anything code that assumes a vtable is by >>>definition non-portable. >> List of things I didn't claim: >> * The sky is yellow >> * Dogs can breathe under water >> * The Standard mandates that virtual functions must be achieved via a V- >> Table >> * Eating mints will make you pass a breath test >> * Dublin is the capital of Italy >> Hopefully one of these non-claims will clarify the issue you take. >> > >Yeah, I missed the bit. My mistake. Your objection was morally, if not literally, valid -- just change a couple of words: "Wrong. Virtual functions *may be* achieved by a unique vtable. Nothing in the Standard mandates it. Any code that accesses a vtable is by definition non-portable." > >I can, however, imagine a (not very efficient) vtable-less >implementation, where each object carries an internal pointer for >*each* virtual function, thus obviating the need for a vtable. In >such a hypothetical implementation, any vtable based assumptions go out >the window. I can do better than that. There exists at least one implementation using vtables, in which objects of the same class may contain vtable pointers that depend on where the object was constructed (the compiler may generate one vtable per translation unit, rather than a single one for the entire program.) Thus, even when a vtable is used, one cannot assume that type equality implies equality of the vtable pointers. And, of course, regardless of whether it exists or is unique, any code which attempts to _access_ an object's vtable pointer is going to be non-portable from the start. -- Richard Herring |
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