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LinkBack | Outils de la discussion |
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#1 |
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Hébergeur: |
#include <iostream>
using namespace std; double & GetWeeklyHours() { double h = 46.50; double &hours = h; return hours; } //--------------------------------------------------------------------------- int main() { double hours = GetWeeklyHours(); cout << "Weekly Hours: " << hours << endl; return 0; } According to a (hopefully reliable) website, the above is correct code. Why is the above _not_ an example of the sin of "returning a reference to a local variable"? What is the difference between the return- reference-to-local problem and the above code? Thanks, Paul Epstein |
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#2 |
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On Dec 29, 10:40 pm, pauldepst...@att.net wrote:
> #include <iostream> > using namespace std; > > double & GetWeeklyHours() > { > double h = 46.50; > double &hours = h; > return hours;} > > //--------------------------------------------------------------------------- > int main() > { > double hours = GetWeeklyHours(); > > cout << "Weekly Hours: " << hours << endl; > > return 0; > > } > > According to a (hopefully reliable) website, the above is correct > code. > > Why is the above _not_ an example of the sin of "returning a reference > to a local variable"? What is the difference between the return- > reference-to-local problem and the above code? > It is an example of undefined behaviour. A compiler is not required to generate a diagnostic either. Is it accepteable? Not in a long shot. Here, try the following and pay attention to the output and sequence of events. #include <iostream> class Hours { double m_d; public: Hours() : m_d(0.0) { std::cout << "Hours()\n"; } Hours(double d) : m_d(d) { std::cout << "Hours(double)\n"; } ~Hours() { std::cout << "~Hours()\n"; } Hours(const Hours& copy) { std::cout << "Hours(const Hours& copy)\n"; m_d = copy.m_d; } double get() const { return m_d; } }; Hours& GetWeeklyHours() { Hours h = 46.50; std::cout << "local initialized\n"; Hours& hours = h; std::cout << "reference set\n"; return hours; } //--------------------------------------------------------------------------- int main() { Hours hours = GetWeeklyHours(); // is a copy (1) std::cout << "Weekly Hours: " << hours.get() << std::endl; } /* Hours(double) local initialized reference set ~Hours() // local destroyed here Hours(const Hours& copy) // is a copy (1) of a reference Weekly Hours: 6.95329e-310 ~Hours() */ The basic rule of thumb is: if a local invokes a default or parametized ctor, not a copy, it only lives in that scope. It doesn't matter whether you use a reference, a 'reference to const' or a 'pointer to const', the residual garbage left over from the destruction of the local variable can't be guarenteed. Anything can happen. this is fine, btw: Hours GetWeeklyHours() { return Hours(46.5); } but this is not: Hours const& GetWeeklyHours() { return Hours(46.5); } |
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#3 |
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On Dec 30, 1:00pm, Salt_Peter <pj_h...@yahoo.com> wrote:
> On Dec 29, 10:40 pm, pauldepst...@att.net wrote: > > > > > > > #include <iostream> > > using namespace std; > > > double & GetWeeklyHours() > > { > > double h = 46.50; > > double &hours = h; > > return hours;} > > > //--------------------------------------------------------------------------- > > int main() > > { > > double hours = GetWeeklyHours(); > > > cout << "Weekly Hours: " << hours << endl; > > > return 0; > > > } > > > According to a (hopefully reliable) website, the above is correct > > code. > > > Why is the above _not_ an example of the sin of "returning a reference > > to a local variable"? What is the difference between the return- > > reference-to-local problem and the above code? > > It is an example of undefined behaviour. A compiler is not required to > generate a diagnostic either. > Is it accepteable? Not in a long shot. > Here, try the following and pay attention to the output and sequence > of events. > > #include <iostream> > > class Hours > { > double m_d; > public: > Hours() : m_d(0.0) { std::cout << "Hours()\n"; } > Hours(double d) : m_d(d) { std::cout << "Hours(double)\n"; } > ~Hours() { std::cout << "~Hours()\n"; } > Hours(const Hours& copy) > { > std::cout << "Hours(const Hours& copy)\n"; > m_d = copy.m_d; > } > double get() const { return m_d; } > > }; > > Hours& GetWeeklyHours() > { > Hours h = 46.50; > std::cout << "local initialized\n"; > Hours& hours = h; > std::cout << "reference set\n"; > return hours; > > } > > //--------------------------------------------------------------------------- > int main() > { > Hours hours = GetWeeklyHours(); // is a copy (1) > > std::cout << "Weekly Hours: " << hours.get() << std::endl; > > } > > /* > Hours(double) > local initialized > reference set > ~Hours() // local destroyed here > Hours(const Hours& copy) // is a copy (1) of a reference > Weekly Hours: 6.95329e-310 > ~Hours() > */ > > The basic rule of thumb is: if a local invokes a default or > parametized ctor, not a copy, it only lives in that scope. > It doesn't matter whether you use a reference, a 'reference to const' > or a 'pointer to const', the residual garbage left over from the > destruction of the local variable can't be guarenteed. Anything can > happen. > > this is fine, btw: > Hours GetWeeklyHours() > { > return Hours(46.5); > > } > > but this is not: > Hours const& GetWeeklyHours() > { > return Hours(46.5); > > > > }- Hide quoted text - > > - Show quoted text -- Hide quoted text - > > - Show quoted text - Thanks, Peter. You seem to have put a lot of time and effort towards ing me and I appreciate that. However, I'm still a bit confused. I understand why your example code is bugged. The mystery (to me) is why the code I posted originally _does not_ appear to suffer from the reference-to-local bug. It works on my compiler, and was copied from what seemed like a decent website. Are you saying that my original code suffers from the same bug but that sometimes the local is destroyed at a late enough time so that the original code still gives correct results? My question is: Why does the original code give reliable results even though it appears to return a reference to a local? Paul Epstein |
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#4 |
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On 2007-12-29 22:40:31 -0500, pauldepstein@att.net said:
> #include <iostream> > using namespace std; > > double & GetWeeklyHours() > { > double h = 46.50; > double &hours = h; > return hours; > } > //--------------------------------------------------------------------------- > int main() > { > double hours = GetWeeklyHours(); > > cout << "Weekly Hours: " << hours << endl; > > return 0; > } > > > According to a (hopefully reliable) website, the above is correct > code. No. As far as I know, the standard makes no guarantee a behavior for this code. This is no correct code. BTW, please give the link to that website. -- -kira |
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#5 |
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On Dec 30, 1:31pm, Kira Yamato <kira...@earthlink.net> wrote:
> On 2007-12-29 22:40:31 -0500, pauldepst...@att.net said: > > > > > > > #include <iostream> > > using namespace std; > > > double & GetWeeklyHours() > > { > > double h = 46.50; > > double &hours = h; > > return hours; > > } > > //--------------------------------------------------------------------------- > > int main() > > { > > double hours = GetWeeklyHours(); > > > cout << "Weekly Hours: " << hours << endl; > > > return 0; > > } > > > According to a (hopefully reliable) website, the above is correct > > code. > > No. As far as I know, the standard makes no guarantee a behavior for > this code. This is no correct code. > > BTW, please give the link to that website. > > -- > > -kira- Hide quoted text - > > - Show quoted text - Thanks Kira and Peter The link is http://www.functionx.com/cpp/example...nreference.htm The reason I was reluctant to include the link at the beginning is that I didn't want to be seen as unfairly accusing the people who designed the website. Paul Epstein |
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#6 |
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On Dec 30, 12:31 am, pauldepst...@att.net wrote:
> On Dec 30, 1:00 pm, Salt_Peter <pj_h...@yahoo.com> wrote: > > > > > On Dec 29, 10:40 pm, pauldepst...@att.net wrote: > > > > #include <iostream> > > > using namespace std; > > > > double & GetWeeklyHours() > > > { > > > double h = 46.50; > > > double &hours = h; > > > return hours;} > > > > //--------------------------------------------------------------------------- > > > int main() > > > { > > > double hours = GetWeeklyHours(); > > > > cout << "Weekly Hours: " << hours << endl; > > > > return 0; > > > > } > > > > According to a (hopefully reliable) website, the above is correct > > > code. > > > > Why is the above _not_ an example of the sin of "returning a reference > > > to a local variable"? What is the difference between the return- > > > reference-to-local problem and the above code? > > > It is an example of undefined behaviour. A compiler is not required to > > generate a diagnostic either. > > Is it accepteable? Not in a long shot. > > Here, try the following and pay attention to the output and sequence > > of events. > > > #include <iostream> > > > class Hours > > { > > double m_d; > > public: > > Hours() : m_d(0.0) { std::cout << "Hours()\n"; } > > Hours(double d) : m_d(d) { std::cout << "Hours(double)\n"; } > > ~Hours() { std::cout << "~Hours()\n"; } > > Hours(const Hours& copy) > > { > > std::cout << "Hours(const Hours& copy)\n"; > > m_d = copy.m_d; > > } > > double get() const { return m_d; } > > > }; > > > Hours& GetWeeklyHours() > > { > > Hours h = 46.50; > > std::cout << "local initialized\n"; > > Hours& hours = h; > > std::cout << "reference set\n"; > > return hours; > > > } > > > //--------------------------------------------------------------------------- > > int main() > > { > > Hours hours = GetWeeklyHours(); // is a copy (1) > > > std::cout << "Weekly Hours: " << hours.get() << std::endl; > > > } > > > /* > > Hours(double) > > local initialized > > reference set > > ~Hours() // local destroyed here > > Hours(const Hours& copy) // is a copy (1) of a reference > > Weekly Hours: 6.95329e-310 > > ~Hours() > > */ > > > The basic rule of thumb is: if a local invokes a default or > > parametized ctor, not a copy, it only lives in that scope. > > It doesn't matter whether you use a reference, a 'reference to const' > > or a 'pointer to const', the residual garbage left over from the > > destruction of the local variable can't be guarenteed. Anything can > > happen. > > > this is fine, btw: > > Hours GetWeeklyHours() > > { > > return Hours(46.5); > > > } > > > but this is not: > > Hours const& GetWeeklyHours() > > { > > return Hours(46.5); > > > }- Hide quoted text - > > > - Show quoted text -- Hide quoted text - > > > - Show quoted text - > > Thanks, Peter. You seem to have put a lot of time and effort towards > ing me and I appreciate that. However, I'm still a bit confused. > I understand why your example code is bugged. The mystery (to me) is > why the code I posted originally _does not_ appear to suffer from the > reference-to-local bug. It works on my compiler, and was copied from > what seemed like a decent website. Are you saying that my original > code suffers from the same bug but that sometimes the local is > destroyed at a late enough time so that the original code still gives > correct results? My question is: Why does the original code give > reliable results even though it appears to return a reference to a > local? > > Paul Epstein First off - you may very well find others to have a different point of view than mine. You might even find a compiler with some scheme that makes the above work with primitives (stored in a register? who knows - i really don't care). The fact remains, once the scope ends: a) the local variable is no more b) that area of memory is therefore left unprotected (its writeable) So if you have a busy program (multi-threaded, etc)... its only a question of time. Debugging an issue that only happens intermittently is near impossible. Testing for UB is easy comparatively. A completely different Issue... The standard specifically says you can't bind a 'reference to non- const' to a temporary. Many beleive this means that its ok to *return* a local through a reference to const. Well, not quite. The standard, as i understand it, says this: void DisplayHours(const double& ref) // must be a ref to const { std::cout << ref << std::endl; } int main() { DisplayHours(double(99)); } The above works because double(99), a temporary, has a lifetime that lasts until the function ceases to exist. That, by the way, is the better way to write your GetWeeklyHours function, pass the variable by reference_to_const which safely modifies the original. At least thats guarenteed 100% of the time. Hopefully, a little light was thrown on this and if not, someone else can give it a go. |
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#7 |
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> Thanks, Peter. You seem to have put a lot of time and effort towards
> ing me and I appreciate that. However, I'm still a bit confused. > I understand why your example code is bugged. The mystery (to me) is > why the code I posted originally _does not_ appear to suffer from the > reference-to-local bug. It works on my compiler, and was copied from > what seemed like a decent website. > > Paul Epstein I think on most systems, when a program is compiled, its size reflects the number of local variables declared in the code. For example, if a long integer required 4 bytes, then the program's compiled code will increase by 4 bytes for every long integer (and then rounded to the nearest 16k block or whatever). This is because the entire program is loaded into memory at once. After it is loaded into memory, local (and global) variables now become addressable places in memory. If the compiler is very smart, and knows that the code is not multithreaded, it may use the same 4 bytes as the local integer variable in two separate functions just to save on filesize. Therefore, the reference returned by one function may point to a place in memory that can be changed through another local variable in another function. The contents of the memory addressed by the return value of that function cannot be guaranteed to be constant throughout the remainder of the execution of the program. |
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#8 |
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On 2007-12-30 09:43, Dreamlax wrote:
>> Thanks, Peter. You seem to have put a lot of time and effort towards >> ing me and I appreciate that. However, I'm still a bit confused. >> I understand why your example code is bugged. The mystery (to me) is >> why the code I posted originally _does not_ appear to suffer from the >> reference-to-local bug. It works on my compiler, and was copied from >> what seemed like a decent website. >> >> Paul Epstein > > I think on most systems, when a program is compiled, its size reflects > the number of local variables declared in the code. For example, if a > long integer required 4 bytes, then the program's compiled code will > increase by 4 bytes for every long integer (and then rounded to the > nearest 16k block or whatever). This is because the entire program is > loaded into memory at once. After it is loaded into memory, local (and > global) variables now become addressable places in memory. If the > compiler is very smart, and knows that the code is not multithreaded, > it may use the same 4 bytes as the local integer variable in two > separate functions just to save on filesize. Therefore, the reference > returned by one function may point to a place in memory that can be > changed through another local variable in another function. The > contents of the memory addressed by the return value of that function > cannot be guaranteed to be constant throughout the remainder of the > execution of the program. No. Local variables are (usually, I sure there exists exceptions) placed on the stack, which is allocated on runtime. When a function is called a new stackframe, which is big enough to contain all local variables of the function, is pushed onto the stack. When the function exits the frame is poped of the stack. But the memory used is left as it was, this means that as long as no new frame is pushed onto the stack and over- writes the memory the values will still be readable. This does not mean that one should try to be smart and try to "utilise" this, it will only lead to ruin. -- Erik Wikström |
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