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#1 |
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Hébergeur: |
Hi,
I am learning C++ and I have been told that an object can be created either by using calloc or new. If it is true, can some one tell me what is the difference b/w using these two function calls. |
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#2 |
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Hébergeur: |
On Dec 11, 4:47 am, mthread <rjk...@gmail.com> wrote:
> Hi, > I am learning C++ and I have been told that an object can be > created either by using calloc or new. If it is true, can some one > tell me what is the difference b/w using these two function calls. Please, see http://www.parashift.com/c++-faq-lit....html#faq-16.4 Browsing the whole FAQ might also be a good idea. -- Jonathan Mcdougall |
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#3 |
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Hébergeur: |
On Dec 11, 10:47 am, mthread <rjk...@gmail.com> wrote:
> I am learning C++ and I have been told that an object can be > created either by using calloc or new. If it is true, can some one > tell me what is the difference b/w using these two function calls. You've been told wrong. You can't create an object with calloc, only allocate memory. (In practice, even in C, I've never found a use for calloc.) -- James Kanze (GABI Software) email:james.kanze@gmail.com Conseils en informatique orientée objet/ Beratung in objektorientierter Datenverarbeitung 9 place Sémard, 78210 St.-Cyr-l'École, France, +33 (0)1 30 23 00 34 |
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#4 |
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Hébergeur: |
* James Kanze:
> On Dec 11, 10:47 am, mthread <rjk...@gmail.com> wrote: > >> I am learning C++ and I have been told that an object can be >> created either by using calloc or new. If it is true, can some one >> tell me what is the difference b/w using these two function calls. > > You've been told wrong. You can't create an object with calloc, > only allocate memory. (In practice, even in C, I've never found > a use for calloc.) Depends what's meant by "object". In the usual language-independent meaning of "object" you're right. However, the standard defines an object as a region of memory, and goes to pains to specify "class type" whenever it talks about objects of class type, so as not to confuse them with objects of non-class type, and in that meaning malloc & friends allocate objects (although I agree that's probably not what OP means). Now, C++ "new" combines two operations: allocation and initialization, where initialization might involve internally calling a constructor for each class type object created. You get either both effects, or none. I.e., if initialization fails, the allocated memory is deallocated again, automatically. And it has one more useful property, namely that the corresponding destruction+deallocation operation, C++ "delete", is the operation used by default by automatic cleanup such as with boost::shared_ptr. Implementing all that yourself on top of e.g. malloc would be very much work for no particular gain, since it's unlikely in the extreme that you'd be able to achieve the same quality. Hence the only reason for using malloc & the like in C++, is where you need to interface to code that requires this, e.g. by calling free. Cheers, & hth., - Alf -- A: Because it messes up the order in which people normally read text. Q: Why is it such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? |
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#5 |
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Hébergeur: |
On Dec 11, 2:47 pm, mthread <rjk...@gmail.com> wrote:
> Hi, > I am learning C++ and I have been told that an object can be > created either by using calloc or new. If it is true, can some one > tell me what is the difference b/w using these two function calls. new is not a function or a library, it is just an operator... calloc just allocates the memory, where as new allocates the memory for the object and also calls the constructor to perform initialization. yes calloc does set the memory contents with 0, however new perform's user defined initialization (if provided). |
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#6 |
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Hébergeur: |
On Dec 12, 1:51 pm, vairav...@gmail.com wrote:
> On Dec 11, 2:47 pm, mthread <rjk...@gmail.com> wrote: > > > Hi, > > I am learning C++ and I have been told that an object can be > > created either by using calloc or new. If it is true, can some one > > tell me what is the difference b/w using these two function calls. > > new is not a function or a library, it is just an operator... > > calloc just allocates the memory, where as new allocates the memory > for the object and also calls the constructor to perform > initialization. > yes calloc does set the memory contents with 0, however new perform's > user defined initialization (if provided). Hi, thanx every one for the . |
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#7 |
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Hébergeur: |
On Dec 12, 9:47 am, "Alf P. Steinbach" <al...@start.no> wrote:
> * James Kanze: > > On Dec 11, 10:47 am, mthread <rjk...@gmail.com> wrote: > >> I am learning C++ and I have been told that an object can be > >> created either by using calloc or new. If it is true, can some one > >> tell me what is the difference b/w using these two function calls. > > You've been told wrong. You can't create an object with calloc, > > only allocate memory. (In practice, even in C, I've never found > > a use for calloc.) > Depends what's meant by "object". In the usual > language-independent meaning of "object" you're right. > However, the standard defines an object as a region of memory, > and goes to pains to specify "class type" whenever it talks > about objects of class type, so as not to confuse them with > objects of non-class type, and in that meaning malloc & > friends allocate objects (although I agree that's probably not > what OP means). Yes, but even a POD is more than just raw memory, at least if it has a readable value. Using calloc, you're guaranteed that any subobjects of integral type have a value of 0, but that's about it. You still have to initialize pointers and floating point values before you can access them. > Now, C++ "new" combines two operations: allocation and > initialization, where initialization might involve internally > calling a constructor for each class type object created. You > get either both effects, or none. I.e., if initialization > fails, the allocated memory is deallocated again, > automatically. Most importantly, initialization takes place. Conceptually (in my mind, at least), there is a difference between raw memory, and an object, even if that object is of type int. With calloc/malloc (and the operator new function), you get raw memory; with new, you get the object. If the constructor is a no-op (a trivial constructor), of course, there is no real difference physically, but I still find it cleaner to think of it as two different things. > And it has one more useful property, namely that the > corresponding destruction+deallocation operation, C++ > "delete", is the operation used by default by automatic > cleanup such as with boost::shared_ptr. It's the only operation used by most automatic cleanup. (It's what std::auto_ptr uses, for example.) Except that which works at a much lower level (e.g. garbage collection). The important point, of course, is that if you use calloc, you must use free (and not delete), and if you use new, you must use delete. Unless you're using some lower level system which more or less "pirates" them all. > Implementing all that yourself on top of e.g. malloc would be > very much work for no particular gain, since it's unlikely in > the extreme that you'd be able to achieve the same quality. It's useful when you want to separate initialization and allocation, e.g. when implementing something like vector. Today, of course, unless you're implementing the standard library, the probability of needing to do this is very, very small, but back in the old days, when the "standard library" was iostream, complex, and nothing else, it was standard practice anytime you implemented your in house vector classes. Even then, I would use the operator new function, rather than malloc. I reserve malloc for the implementation of custom operator new functions (e.g. for debugging---although now that tools like valgrind are readily available for free, there's practically no reason to write a debugging operator new anymore either). > Hence the only reason for using malloc & the like in C++, is > where you need to interface to code that requires this, e.g. > by calling free. In which case, you have no choice. When you have to, you have to. Similarly, it's the easiest way (and the only portable way) to get memory if you're implementing your own replacement global operator new. -- James Kanze (GABI Software) email:james.kanze@gmail.com Conseils en informatique orientée objet/ Beratung in objektorientierter Datenverarbeitung 9 place Sémard, 78210 St.-Cyr-l'École, France, +33 (0)1 30 23 00 34 |
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#8 |
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Hébergeur: |
On Dec 12, 9:51 am, vairav...@gmail.com wrote:
> On Dec 11, 2:47 pm, mthread <rjk...@gmail.com> wrote: [...] > yes calloc does set the memory contents with 0, however new perform's > user defined initialization (if provided). You have to be very careful how you say that. Calloc only sets all of the bits to 0. It does *not* guarantee that the value of the objects (even POD objects) corresponds to initialization with 0. In particular, there is absolutely no guarantee that pointers in memory returned by calloc are null, or that floating point values are 0.0. -- James Kanze (GABI Software) email:james.kanze@gmail.com Conseils en informatique orientée objet/ Beratung in objektorientierter Datenverarbeitung 9 place Sémard, 78210 St.-Cyr-l'École, France, +33 (0)1 30 23 00 34 |
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