|
|
|
#1 |
|
Messages: n/a
Hébergeur: |
Hi all! I have problem please me to find answer.
I have images and data files (models, scenes, materials etc) in my simple Open GL game written for Borland C++ 5.02 compiler. I need to compress images to jpeg or other format (but I don't now what and how to use for loading of these images) or (very good idea) put them all in rar or zip archive - how to do this I don't now too. Now image loading is realised via GL AUX library, which is very old and used only for function auxDIBImageLoad, I want to now the other way to load at least BMP images. me how to do this. PS: Sorry for my bad english |
|
|
|
#2 |
|
Messages: n/a
Hébergeur: |
Hi,
"derWolf" <immortalcoder@gmail.com> wrote in message news:0d80ea52-178b-4d3a-8ccc-6c1c7ff909e3@s8g2000prg.googlegroups.com... > Hi all! I have problem please me to find answer. > > I have images and data files (models, scenes, materials etc) in my > simple Open GL game written for Borland C++ 5.02 compiler. I need to > compress images to jpeg or other format (but I don't now what and how > to use for loading of these images) or (very good idea) put them all > in rar or zip archive - how to do this I don't now too. Now image > loading is realised via GL AUX library, which is very old and used > only for function auxDIBImageLoad, I want to now the other way to load > at least BMP images. me how to do this. > > PS: Sorry for my bad english Usually it involves downloading the src looking for a visual studio project, opening that with VS and compiling everything to a library. First download the source read any readme's install's etc. Then to use it. Did you read the rest of the docs? http://www.ijg.org/files/ Regards, Ron AF Greve http://www.InformationSuperHighway.eu |
|
![]() |
| Outils de la discussion | |
|
|