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Hébergeur: |
Hi All,
Can you please explain me how the 'C' compiler allocate memory to 'struct'. Please go thu the example below and pls suggest me the solution for my problem. Here is my structure definition struct my_dev { char abc; } ; and now when I do printf("size=%d\n", sizeof(struct my_dev)); output is: 4 But I expect the size of struct = '1'. Is there any trick to get the struct to occupy memory with pad of 1 byte and not 4 bytes.. -- Thanks Vikas |
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#2 |
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Hébergeur: |
vikas talwar <vikas.talwar@gmail.com> wrote:
> Can you please explain me how the 'C' compiler allocate memory to > 'struct'. > Please go thu the example below and pls suggest me the solution for my > problem. > Here is my structure definition > struct my_dev { > char abc; > } ; > and now when I do > printf("size=%d\n", sizeof(struct my_dev)); > output is: 4 > But I expect the size of struct = '1'. > Is there any trick to get the struct to occupy memory with pad of 1 > byte and not 4 bytes.. The compiler is obviously putting in 3 padding bytes after the 'abc' element of the structure. It does that to make sure when you create an array of such structures all the structures of the array end up on correctly aligned memory positions. If it wouldn't do that something simple as my_dev xxx[ 2 ]; xxx.abc = 'c'; could lead to a crash of the program, at least on your machine (on mine the sizeof for the structure is repoted as 1, so on my machine it doesn't seem necessary to insert padding bytes). For the same reason also padding bytes can appear between the elements of a structure. There is no C standard compliant way to elimintae padding bytes. Some compilers have some extra options to avoid the addition of padding bytes, for e.g. gcc you would have to add __attribute__((packed)) directly after the structure declaration) but, unless you know exactky what you're doing and the trouble you can get into with that I can only recommend not to use it. Perhaps you should tell what exactly you want to achieve that would require the elimination of padding bytes and perhaps there's a better way to do it. Regards, Jens -- \ Jens Thoms Toerring ___ jt@toerring.de \__________________________ http://toerring.de |
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#3 |
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Hébergeur: |
Jens Thoms Toerring <jt@toerring.de> wrote:
> ....it wouldn't do that something simple as > my_dev xxx[ 2 ]; > xxx.abc = 'c'; Sorry, I meant xxx[1].abc = 'c' here, the original version would be a syntax error... Regards, Jens -- \ Jens Thoms Toerring ___ jt@toerring.de \__________________________ http://toerring.de |
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#4 |
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Hébergeur: |
jt@toerring.de (Jens Thoms Toerring) writes:
> vikas talwar <vikas.talwar@gmail.com> wrote: >> Can you please explain me how the 'C' compiler allocate memory to >> 'struct'. >> Please go thu the example below and pls suggest me the solution for my >> problem. > >> Here is my structure definition > >> struct my_dev { >> char abc; >> } ; > >> and now when I do >> printf("size=%d\n", sizeof(struct my_dev)); >> output is: 4 > >> But I expect the size of struct = '1'. > >> Is there any trick to get the struct to occupy memory with pad of 1 >> byte and not 4 bytes.. See questions 2.12 and 2.13 in the comp.lang.c FAQ, <http://www.c-faq.com/>. > The compiler is obviously putting in 3 padding bytes after the > 'abc' element of the structure. It does that to make sure when > you create an array of such structures all the structures of > the array end up on correctly aligned memory positions. If > it wouldn't do that something simple as > > my_dev xxx[ 2 ]; > > xxx.abc = 'c'; > > could lead to a crash of the program, at least on your machine > (on mine the sizeof for the structure is repoted as 1, so on > my machine it doesn't seem necessary to insert padding bytes). > For the same reason also padding bytes can appear between the > elements of a structure. Actually, I can't think of any good reason why the compiler *needs* to pad "struct my_dev" to 4 bytes. It *could* internally treat a structure with a single member the same way it would treat an object of the member type. There is a requirement for all pointers to structures to have the same representation; on an implementation where byte pointers and word pointers are represented differently, that could force 4-byte alignment for all structures, even small ones. But most systems use the same representation for all pointers. Probably the compiler's developers decided that it would be simpler to force all structures to be word-aligned (where a "word" is probably 4 bytes). They're allowed to do that. The standard allows padding after members of structures; it doesn't require that padding to be the minimum necessary. A perverse implementation could add as much padding as it likes, for no good reason at all. [...] For your particular problem, why do you need a structure at all? Rather than struct my_dev { char abc; }; why not just use type char directly (with a typedef if you like)? (Using a structure does have the advantage of type safety; "struct my_dev" is incompatible with other types. But then you have to pay the price of letting the compiler add extra padding.) -- Keith Thompson (The_Other_Keith) kst-u@mib.org <http://www.ghoti.net/~kst> Nokia "We must do something. This is something. Therefore, we must do this." -- Antony Jay and Jonathan Lynn, "Yes Minister" |
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