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LinkBack | Outils de la discussion |
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I'll try to summarise this as best I can, as my last thread wasn't very to-the-point: The C Standard says the following two things: * int is the natural integer type for the system. * int must be at least 16-Bit. Now the problem here is that these two criteria conflict if the natural type for the system is in fact 8-Bit, which is the case with many microcontrollers today. As an example, let's take the following code: char unsigned x, y; ... x = y; On my microcontroller compiler, this produces different assembler depending on whether 'x' is an "unsigned int" or an "unsigned char". If it's an "unsigned char", then the assembler is: MOVF y, W /* Copy y to the accumulator */ MOVWF x /* Copy the accumulator to x */ However, if 'x' is an "unsigned int", then the assembler is: MOVF y, W /* Copy y to the accumulator */ MOVWF x /* Copy the accumulator to x */ MOVF y+1, W /* Copy the next byte of y to the acc */ MOVWF x+1 /* Copy the acc to the next byte of x */ Now quite plainly to see, the "int" version takes twice as many instructions in this case, and will therefore take exactly twice as long to execute, and so will be twice as slow. In other situations, the difference is far worse; let's take for example the following code: if (condition) x = y; Depending on the type of x and y, this produces either: MOVF y, W /* Copy y to the accumulator */ BTFSC condition /* If condition is false, skip the next instruction */ MOVWF x /* Copy the accumulator to x */ or: BTFSS condition /* Skip the next instruction if condition is true */ GOTO There MOVF y, W /* Copy y to the accumulator */ MOVWF x /* Copy the accumulator to x */ MOVF y+1, W /* Copy the next byte of y to the acc */ MOVWF x+1 /* Copy the acc to the next byte of x */ There: Not only does the int version consist of more instructions, but it also involves a goto which will take up even more time. So basically if your microcontroller is running at 8 MHz, then you may aswell pretend it's running at 4 MHz or 2 MHz if you're going to be using int for doing everyday arithmetic. Now we could go down the road of discussing how C is inadequate in terms of its accommodation of microcontrollers, but I'd rather discuss ways of "making it right". The reason I'm so eager to bridge the gap is that, other than the "int" situation, C is actually great for programming an embedded system. I used it in my college project this year to program a portable electronic Connect4 game, and it worked great! One way of making things right is to stop using int for arbitrarily storing numbers, and instead use something like ufast8 (the fastest integer type that's at least 8-Bit). In this way, neither the microcontrollers nor the PC's suffer. Examples of a piece of code that could be brought between PC's and microcontrollers is something like a look-up table as follows: ufast8 days_in_month[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }; To those people out there who are enthusiastic about writing portable code, how do you feel about using types such as ufast8 instead of int? stdint.h is great and all, but I find the type names to be too long winded. For instance I'd rather write "ufast8" instead of "uint_fast8_t". |
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On Sun, 4 May 2008 18:16:43 -0700 (PDT), Tomás Ó hÉilidhe
<toe@lavabit.com> wrote in comp.lang.c: > > I'll try to summarise this as best I can, as my last thread wasn't > very to-the-point: > > The C Standard says the following two things: > > * int is the natural integer type for the system. > * int must be at least 16-Bit. You are, perhaps unintentionally, paraphrasing the standard in a way that appears to change the meaning. These are not two isolated statements, but are in fact combined in one sentence. "A ‘‘plain’’ int object has the natural size suggested by the architecture of the execution environment (large enough to contain any value in the range INT_MIN to INT_MAX as defined in the header <limits.h>)." If you think about it for a bit, the standard is highlighting the fact that the single most important requirement for the int data type is meeting or exceeding the range of values specified by those macros. The first part of the sentence exists in the context of the requirement in parentheses. So an int is not just the natural size suggested by the architecture, and just also, separately, must be at least 16 bits to meet the range requirements. The meaning of the standard is that, above all other considerations, int must represent a minimum range of values. The type that an implementation uses is the natural size, that is perhaps, the "best" or "most efficient" type for meeting that primary requirement. > Now the problem here is that these two criteria conflict if the > natural type for the system is in fact 8-Bit, which is the case with > many microcontrollers today. One of the things that you might not realize is that the C programming language was developed originally on a 16-bit minicomputer. At the time Dennis was developing C, there was no such thing as an 8-bit microprocessor in existence. Let alone 8-bit microcontrollers which evolved after the microprocessor. At the time of the first C compilers, I don't think there was an architecture, and certainly not a common one, where the natural size for an integer type was less than 16 bits. Remember as well that the C language was not designed for embedded systems in general, let alone for 8-bit devices in particular. C was designed as a system programming language for minicomputers on up through mainframes and super computers, where 16-bit processors where the smallest kids on the block. It was a decision by the embedded programming community to adopt C as an embedded programming language, not any conspiracy by the "C Mafia" or the UNIX zealots to push it on us. C is not perfect for embedded use in many ways, even on 16- and 32-bit hardware, but it is so vastly superior to all the alternatives that most of us have ever seen, there is no contest. So we make do with "ANSI standard" compilers that are missing required data types and other parts of the language, to get what C does provide, namely a simple and standard core language that allows efficient code generation for the architectures that we use. Of course "efficient" is a relative term. If you want to know why we took to C so readily, take a look at some of the alternatives. If I never see or write code in PL/M as long as I live, it will be too soon. Spend a little time looking into Forth, while you're at it. > As an example, let's take the following code: > > char unsigned x, y; > ... > x = y; > > On my microcontroller compiler, this produces different assembler > depending on whether 'x' is an "unsigned int" or an "unsigned char". > If it's an "unsigned char", then the assembler is: I don't really want to be antagonistic or overly patronizing, but I would like you to consider a few other points. The first is that you are doing a large amount of preaching based on a little experience with exactly one 8-bit architecture, and a severely brain-dead one at that. Long before the PIC was developed, there were 8-bit processors such as the Z80 or 6809 which could handle 16-bit ints much better than PIC can. But there is another important fact that you seem to be overlooking. It is rare, even in 8-bit embedded systems, for an entire application to not use any values too large to fit in an unsigned char. You have put together a small embedded system as an educational experience, either as part of a course or on your own initiative. From your description of the hardware on another group, it is a relatively simple project that reads a few switches and drives a few LEDs. In the real world, most embedded systems have more complex jobs to do, even 8-bit ones. You are not going to execute a PID control loop using only values in the range 0 to 255. Nor would you be able to execute much in the way of complex timing calculations. The fact that, in your particular 8-bit project, you could do everything using only the unsigned char data type is actually quite artificial. I may have worked on a few embedded systems over the years that never needed anything larger than 16-bit values, but I'm fairly sure I never worked on a real world embedded system that never needed anything larger than 8 bits. > MOVF y, W /* Copy y to the accumulator */ > MOVWF x /* Copy the accumulator to x */ > > However, if 'x' is an "unsigned int", then the assembler is: > > MOVF y, W /* Copy y to the accumulator */ > MOVWF x /* Copy the accumulator to x */ > MOVF y+1, W /* Copy the next byte of y to the acc */ > MOVWF x+1 /* Copy the acc to the next byte of x */ > > Now quite plainly to see, the "int" version takes twice as many > instructions in this case, and will therefore take exactly twice as > long to execute, and so will be twice as slow. In other situations, > the difference is far worse; let's take for example the following > code: Happily, there are 8-bit architectures that have been around more than 30 years that can handle 16-bit data more efficiently. > if (condition) x = y; > > Depending on the type of x and y, this produces either: > > MOVF y, W /* Copy y to the accumulator */ > BTFSC condition /* If condition is false, skip the next > instruction */ > MOVWF x /* Copy the accumulator to x */ > > or: > > BTFSS condition /* Skip the next instruction if condition is true > */ > GOTO There > MOVF y, W /* Copy y to the accumulator */ > MOVWF x /* Copy the accumulator to x */ > MOVF y+1, W /* Copy the next byte of y to the acc */ > MOVWF x+1 /* Copy the acc to the next byte of x */ > There: > > Not only does the int version consist of more instructions, but it > also involves a goto which will take up even more time. So basically > if your microcontroller is running at 8 MHz, then you may aswell > pretend it's running at 4 MHz or 2 MHz if you're going to be using int > for doing everyday arithmetic. Now we're getting somewhere. "Everyday" arithmetic, indeed. You have just discovered that there is often nothing "everyday" about embedded systems. > Now we could go down the road of discussing how C is inadequate in > terms of its accommodation of microcontrollers, but I'd rather discuss > ways of "making it right". The reason I'm so eager to bridge the gap > is that, other than the "int" situation, C is actually great for > programming an embedded system. I used it in my college project this > year to program a portable electronic Connect4 game, and it worked > great! Here's where there's a point of view difference between you and many in this group, not limited to me. C is not "inadequate" in accommodating microcontrollers. No accommodation is required for architectures like ARM and PowerPC, and even some of the 16-bit architectures. On the other hand, C's accommodation for 8-bit hardware can't be described as either adequate or inadequate, because there is no C accommodation at all for such platforms. Remember again that it was the embedded community that decided to adopt C, not the developers of C who targeted them. > One way of making things right is to stop using int for arbitrarily > storing numbers, and instead use something like ufast8 (the fastest > integer type that's at least 8-Bit). In this way, neither the > microcontrollers nor the PC's suffer. Actually, you're wrong about the fact that there is no downside to such code on a PC. To explain what that is, I have to lecture a bit. You express a certain amount of indifference, if not disdain, to professional programming. I have a feeling that you have little understanding of professional programming in particular, and perhaps engineering disciplines in general. Especially when it comes to what it takes to develop safety critical and other high reliability applications. Who is going to do the analysis on every integer value used in a complex operation to determine whether it will or will not ever exceed 8 bits? Who is going to write the additional test cases to prove it? > Examples of a piece of code that could be brought between PC's and > microcontrollers is something like a look-up table as follows: > > ufast8 days_in_month[12] = > { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }; > > To those people out there who are enthusiastic about writing portable > code, how do you feel about using types such as ufast8 instead of int? The problems is that you are not encouraging portable programming so much as you are encouraging people who have no relationship to 8- and 16-bit platforms to write code that might happen to more efficient when compiled for small platforms. I've never been a programming manager, nor do I want to be, but if I were and I saw a programmer making the extra effort to do the analysis and testing to do this on desktop code, Windows or Linux or Mac, I would correct him for wasting time. And it he was doing it without performing the extra analysis and testing, I'd correct him even more severely. He'd be wasting time and effort on detail that would have absolutely no benefit to the final program. Try doing another embedded project, this time with an ARM. ST just announced some ARM parts with up to 2MB of flash and 96KB of RAM. Or even develop a more realistic and complex application on a PIC. > stdint.h is great and all, but I find the type names to be too long > winded. For instance I'd rather write "ufast8" instead of > "uint_fast8_t". That is an unfortunate attitude. The extended types defined in stdint.h are indeed not particularly attractive, but they have the advantage of being part of the language standard. They replace the great balkanization of type names invented by many others in the years before C added them. unit_fast8_t is absolutely 100% standard. Every conforming C99 compiler must define this type in stdint.h. By now, the latest versions of most embedded compilers include a stdint.h that defines this alias. If you were truly interested in portability you would use the types that the language instead of inventing your own to suit your esthetics. -- Jack Klein Home: http://JK-Technology.Com FAQs for comp.lang.c http://c-faq.com/ comp.lang.c++ http://www.parashift.com/c++-faq-lite/ alt.comp.lang.learn.c-c++ http://www.club.cc.cmu.edu/~ajo/docs/FAQ-acllc.html |
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Jack Klein wrote:
> .... snip ... > > One of the things that you might not realize is that the C > programming language was developed originally on a 16-bit > minicomputer. At the time Dennis was developing C, there was no > such thing as an 8-bit microprocessor in existence. Let alone > 8-bit microcontrollers which evolved after the microprocessor. Cough, hack. Remember the PDP8? :-) Also the Microdata 800 series, which were less common, and 8 bit oriented. The microprogrammed Microdata 810 was a 16 bit (and byte) oriented machine. In 1968 as I recall. -- [mail]: Chuck F (cbfalconer at maineline dot net) [page]: <http://cbfalconer.home.att.net> Try the download section. ** Posted from http://www.teranews.com ** |
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CBFalconer wrote:
> Jack Klein wrote: > .... snip ... >> One of the things that you might not realize is that the C >> programming language was developed originally on a 16-bit >> minicomputer. At the time Dennis was developing C, there was no >> such thing as an 8-bit microprocessor in existence. Let alone >> 8-bit microcontrollers which evolved after the microprocessor. > > Cough, hack. Remember the PDP8? :-) Cough, hack. The PDP-8 and PDP-5 were 12 bit machines. |
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#5 |
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"Tomás Ó hÉilidhe" <toe@lavabit.com> wrote in message news:582c24fa-1cc4-49f0-8ca7-171928a1a38e@8g2000hse.googlegroups.com... > > I'll try to summarise this as best I can, as my last thread wasn't > very to-the-point: > > The C Standard says the following two things: > > * int is the natural integer type for the system. > * int must be at least 16-Bit. > > Now the problem here is that these two criteria conflict if the > natural type for the system is in fact 8-Bit, which is the case with > many microcontrollers today. > > As an example, let's take the following code: > > char unsigned x, y; > ... > x = y; It doesn't seem an insurmountable problem. If you want a default int size that is best for your cpu, try something like: typedef unsigned char uint; /* Or uint_fast8_t etc. */ typedef signed char sint; Then use uint and sint everywhere in place of unsigned/signed int. When moving to a bigger processor, you need to change those two lines or use some conditional compilation tricks. -- Bartc |
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Thanks for the reply. On May 5, 3:42am, Jack Klein <jackkl...@spamcop.net> wrote: > Try doing another embedded project, this time with an ARM. ST just > announced some ARM parts with up to 2MB of flash and 96KB of RAM. For my next hobby project, I want to make a very simple two-port router. When the router receives a packet, it will look up the IP address in its routing table, and then decide what port to forward it out on and what destination MAC address to use. That's pretty much all it will do. Of course I'll have to make it do a few other things, like send and receive ARP requests, but nothing too complicated. I started throwing some code together in notepad, just to see how I'd make it work. Now the thing is, I see no reason why I shouldn't be able to move this code over to a PC. Here's the beginnings of it: typedef uint_fast32_t IPv4addr; typedef uint_fast64_t MACaddr; typedef struct RoutingTableEntry { IPv4addr addr; IPv4addr mask; IPv4addr router_addr; uint_fast8_t port; /* Here's a great example of where I'd normally use "unsigned int" */ } RoutingTableEntry; typedef struct InfoForForwarding { uint_fast8_t port; MACaddr dst_mac; } InfoForForwarding; #define LEN_ROUTING_TABLE 16u RoutingTableEntry routing_table[LEN_ROUTING_TABLE]; /* Hold 16 routes max in the table */ #define pend_routing_table (routing_table + LEN_ROUTING_TABLE) InfoForForwarding GetInfoForForwarding(IPv4addr const dst_ip) { InfoForForwarding iff = { 0 }; RoutingTableEntry const *p = routing_table; do { if ((dst_ip & p->mask) == p->addr) { iff.port = p->port; /* Now consult ARP table to get MAC address of router */ iff.dst_mac = GetMACaddr(iff.port,p->router_addr); return iff; } } while (pend_routing_table != ++p); return iff; } As I hope you'll agree from looking at this code, there's nothing microcontroller-specific or PC-specific about it. There's no reason why the code couldn't be used to make a PC program that would implement a "virtual router" between two network cards. It appears that quite a few people think that PC programming and embedded programming are quite separate from each other, but I hope my code example above shows why there's no reason why code can't migrate and be portable between the two. Many C programmers already are enthusiastic about their code being portable, but I just hope they'd consider microcontrollers too. Slightly off-topically, I don't know if you've been following my thread entitled "Ethernet in its most basic form". I've been asking around to see what microcontroller I should use for making my little two port router. I've been given many suggestions of microcontrollers that will work with one sole ethernet port, but obviously I'll need a microcontroller that will work with two. (Or then again I might need two microcontrollers that will communicate with each other... ?). I don't suppose you'd have any idea what I should use for that? I want to work at 100 MBps full-duplex. |
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"Bartc" <bc@freeuk.com> writes:
> "Tomás Ó hÉilidhe" <toe@lavabit.com> wrote in message > news:582c24fa-1cc4-49f0-8ca7-171928a1a38e@8g2000hse.googlegroups.com... >> >> I'll try to summarise this as best I can, as my last thread wasn't >> very to-the-point: >> >> The C Standard says the following two things: >> >> * int is the natural integer type for the system. >> * int must be at least 16-Bit. >> >> Now the problem here is that these two criteria conflict if the >> natural type for the system is in fact 8-Bit, which is the case with >> many microcontrollers today. [...] > > It doesn't seem an insurmountable problem. > > If you want a default int size that is best for your cpu, try something > like: > > typedef unsigned char uint; /* Or uint_fast8_t etc. */ > typedef signed char sint; > > Then use uint and sint everywhere in place of unsigned/signed int. > > When moving to a bigger processor, you need to change those two lines or use > some conditional compilation tricks. *Please* don't call them "uint" and "sint". What the name "uint" says to me is "unsigned int, but I care more about saving a few keystrokes than writing clear code"; likewise for "sint". The only thing worse than typedef'ing "unsigned int" to "uint" is typedef'ing something else to "uint". I understand that "uint" is intended to convey "unsigned integer" rather than "unsigned int", but that's not how it comes across. If you want to call them, say, "small_signed" and "small_unsigned", that's fine. -- Keith Thompson (The_Other_Keith) <kst-u@mib.org> Nokia "We must do something. This is something. Therefore, we must do this." -- Antony Jay and Jonathan Lynn, "Yes Minister" |
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Martin Ambuhl wrote:
> CBFalconer wrote: >> Jack Klein wrote: >> .... snip ... >>> One of the things that you might not realize is that the C >>> programming language was developed originally on a 16-bit >>> minicomputer. At the time Dennis was developing C, there was no >>> such thing as an 8-bit microprocessor in existence. Let alone >>> 8-bit microcontrollers which evolved after the microprocessor. >> >> Cough, hack. Remember the PDP8? :-) > > Cough, hack. The PDP-8 and PDP-5 were 12 bit machines. Exactly. Those are not exactly 16 bit minicomputers. -- [mail]: Chuck F (cbfalconer at maineline dot net) [page]: <http://cbfalconer.home.att.net> Try the download section. ** Posted from http://www.teranews.com ** |
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Tomás Ó hÉilidhe wrote:
> Jack Klein <jackkl...@spamcop.net> wrote: > >> Try doing another embedded project, this time with an ARM. ST just >> announced some ARM parts with up to 2MB of flash and 96KB of RAM. > .... snip ... > > As I hope you'll agree from looking at this code, there's nothing > microcontroller-specific or PC-specific about it. There's no reason > why the code couldn't be used to make a PC program that would > implement a "virtual router" between two network cards. I suggest you avoid all those peculiar definitions of integral objects. The use of char, short, int, long is normally all you need (unsigned or signed) and doesn't confuse the reader with yards of definitions. C is based on values, not sizes of operands. See limits.h. -- [mail]: Chuck F (cbfalconer at maineline dot net) [page]: <http://cbfalconer.home.att.net> Try the download section. ** Posted from http://www.teranews.com ** |
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Tomás Ó hÉilidhe wrote:
> > I'll try to summarise this as best I can, as my last thread wasn't > very to-the-point: > > The C Standard says the following two things: > > * int is the natural integer type for the system. > * int must be at least 16-Bit. > > Now the problem here is that these two criteria conflict if the > natural type for the system is in fact 8-Bit, which is the case with > many microcontrollers today. That just means that those microcontrollers aren't a natural fit to C, so programmers writing looks-like-C for them need to be aware that natural-C idioms might not work as nicely. I don't see a problem here. -- "It was the first really clever thing the King had /Alice in Wonderland/ said that day." Hewlett-Packard Limited registered no: registered office: Cain Road, Bracknell, Berks RG12 1HN 690597 England |
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On May 6, 12:33pm, Chris Dollin <chris.dol...@hp.com> wrote:
> That just means that those microcontrollers aren't a natural fit > to C, so programmers writing looks-like-C for them need to be > aware that natural-C idioms might not work as nicely. This is what I'm against. When I first started programming in C for embedded systems, I was weary of the compiler's compliance to the Standard. I was hesitant to rely on rules from the Standard when it came to things like: * Minimum size of integer types * Behaviour of overflow * Existance and usage of a stack Having written a fully working program though in C for embedded systems, and also having looked at the assembler produced to check what it's actually doing, I've seen that my embedded compile is extremely compliant. I defined an object as "long unsigned", and lo and behold the assembler produced used four bytes to store it (even though it can only do arithmetic on 8-Bit numbers). > I don't see a problem here. The problem comes with writing portable code. For instance, I'm currently writing code to implement an internet protocol router. The code show be able to run on both a microcontroller and on a PC. However, if the code uses "int" then the code will be less efficient on a microcontroller. And if it uses "char" then the code will be less efficient on a PC. Usage of uint_fast8_t would produce optimal assembler for both systems. There's no reason why there has to be an "embedded version of C" distinct from "Standard C". |
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Tomás Ó hÉilidhe wrote:
> On May 6, 12:33Âpm, Chris Dollin <chris.dol...@hp.com> wrote: > >> That just means that those microcontrollers aren't a natural fit >> to C, so programmers writing looks-like-C for them need to be >> aware that natural-C idioms might not work as nicely. > > > This is what I'm against. When I first started programming in C for > embedded systems, I was weary of the compiler's compliance to the > Standard. I was hesitant to rely on rules from the Standard when it > came to things like: > * Minimum size of integer types > * Behaviour of overflow > * Existance and usage of a stack > > Having written a fully working program though in C for embedded > systems, and also having looked at the assembler produced to check > what it's actually doing, I've seen that my embedded compile is > extremely compliant. I defined an object as "long unsigned", and lo > and behold the assembler produced used four bytes to store it (even > though it can only do arithmetic on 8-Bit numbers). > > >> I don't see a problem here. > > > The problem comes with writing portable code. No, it doesn't. Not if the compiler conforms to the standard. > For instance, I'm > currently writing code to implement an internet protocol router. The > code show be able to run on both a microcontroller and on a PC. > However, if the code uses "int" then the code will be less efficient > on a microcontroller. Your problem is not with portability; it's with performance. Different platforms can have differing performance profiles at whim, and portable code may need tweaking for best performance on /any/ of them. Singling out performance issues on 8-bit micros and thinking everyone should write code so that it (by /hypothesis/) performs equally (well, badly) on those implementations is, I think, obsession over microefficiency. -- "The one you're playing, I think." /The Lion Game/ Hewlett-Packard Limited Cain Road, Bracknell, registered no: registered office: Berks RG12 1HN 690597 England |
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On May 6, 1:40pm, Chris Dollin <chris.dol...@hp.com> wrote:
> Your problem is not with portability; it's with performance. They can be one in the same thing if the performance affects the usability of the product. If I port a web browser to a Nintendo gaming console, is it really a succesful port if it takes seven minutes to load a webpage? I don't think it is. > Different platforms can have differing performance profiles > at whim, and portable code may need tweaking for best performance > on /any/ of them. Yes but there are more fundamental concepts here, that is, the choice of integer types, whether to use 1, 2, or 4 bytes to store a number. You say that different platforms have differing performance profiles, and you're right. What gets better performance on one system might result in poorer performance on another. But let me draw a crude analogy: Let's say you have a farm, and you want to get the best performance out of all your animals. For the sheep, you might give them a field of nice thick grass. For the young chicks, you might keep them in a heated enclosure. For the horses, you might give them a vast open space to run around. But there'a more fundamental way of getting better performance out of all your animals -- give them water. Just as water is a common thing to all animals, integer types are common to all computers. Before you bother doing specialised things for each animal such as giving them more grass or more space, do the universal thing first: water. And for computers, this universal thing is the choice of integer types. You can have the best optimiser in the world, but it can only do so good if you're using sub-optimal integer types. > on 8-bit > micros and thinking everyone should write code so that it > (by /hypothesis/) performs equally (well, badly) on those > implementations is, I think, obsession over microefficiency. Firstly, zero effort would go into making it perform equally well on both systems. It's just a matter of getting into the habit of using uint_fast8_t instead of unsigned int where possible. For my current embedded project, if I were to change "uint_fast8_t" from "unsigned char" to "unsigned int", then I bet I'd see flicker in my display (because the microcontroller can't flash the display fast enough so that the human eye can't see the flashing). I've already submitted my project board to my college to be graded but I should be getting it back tomorrow. I'll try it out changing the integer types and see if the display flickers. If it does, then I'll have to reduce the duration of each flash, which will result in a dimmer display. |
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On May 6, 9:06am, Tomás Ó hÉilidhe <t...@lavabit.com> wrote:
> They can be one in the same thing if the performance affects the > usability of the product. If I port a web browser to a Nintendo gaming > console, is it really a succesful port if it takes seven minutes to > load a webpage? I don't think it is. Did it load? Yes? Then, it is. Don't think a nintendo (hey... some nintendo can work very fine here... hardware was designed to workas a http daemon (maybe that is not the product!). Performance isn't 100% hardware and, isn't too, 100% code. Run a vanilla 2.4 kernel in a dual xeon with 1Tb memory, and run the same in a 286 with 1Mb RAM. Do you really expect code tuning, best practices or hacks to make both run, at least close to each other? Did you pick the wrong language or the wrong hardware (haven't you picked C? haven't you picked the 8 bit platform? Why mix them if you think that will not work?)? That is the question I think you must answer before post C standards or limits as the source of your problems. The right tools Tomás. The right tools. Regards Rafael |
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On May 6, 3:32pm, "sos...@terra.com.br" <sos...@terra.com.br> wrote:
> On May 6, 9:06am, Tomás Ó hÉilidhe <t...@lavabit.com> wrote: > > > They can be one in the same thing if the performance affects the > > usability of the product. If I port a web browser to a Nintendo gaming > > console, is it really a succesful port if it takes seven minutes to > > load a webpage? I don't think it is. > > Did it load? Yes? Then, it is. I'd love to actually have to take a trial of it. I'd love to have you sit down in a room with a desk and a chair and my machine running the ported webbrowser. I'd love to see you type in "google.ie" and wait 7 minutes for it to load. I'd lose the plot if I had to wait one minute for a page to load, let alone seven. > Don't think a nintendo (hey... some > nintendo can work very fine here... hardware was designed to work> as a http daemon (maybe that is not the product!). Nintendo was an arbitrary choice on my part by the way. (Also, the "daemon" is the program that runs on the server, not the client. The daemon listens on a port number, e.g. port 80 for HTTP, and processes requests to that port number). > Performance isn't > 100% hardware and, isn't too, 100% code. Run a vanilla 2.4 kernel in a > dual xeon with 1Tb memory, and run the same in a 286 with 1Mb RAM. Do > you really expect code tuning, best practices or hacks to make both > run, at least close to each other? I'm talking about getting optimal performance out of every system, whether it runs at 31 kHz or 3.6 Ghz. > Did you pick the wrong language or the wrong hardware (haven't you > picked C? haven't you picked the 8 bit platform? Why mix them if you > think that will not work?)? They work great if used properly. > That is the question I think you must > answer before post C standards or limits as the source of your > problems. The right tools Tomás. The right tools. I'm not talking about changing tools, or even about critiquing the C language. I'm talking about adopting a habit of using the likes of uint_fast8_t instead of int, because it will lead to faster code on every conceivable platform. |
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Tomás Ó hÉilidhe wrote:
> [...] When I first started programming in C for > embedded systems, I was weary of the compiler's compliance to the > Standard. [...] > The problem comes with writing portable code. [...] There seems to be a contradiction here. If Compiler X and Compiler Y are in effect their own Standards, how is writing portable code made easier? Perhaps you don't recall the state of affairs before 1989, but I do. A degree of portability was possible, but even with much labor one could not reached the levels of portability that are achievable (with far less effort) today. Some sprintf() implementations returned a count, others returned a pointer. Some compilers used <string.h>, others used <strings.h>. Some supported struct-valued functions, some did not. Some promoted `unsigned char' to `int', some to `unsigned int'. Some could do token-pasting by eliminating /**/ in macro expansions, some did not. And so on, and so on -- a "portable" program in those days was really a whole suite of related programs packed into one set of source files and de-multiplexed with #ifdef. I for one found those days far more wearying than any of the compromises a Standard requires of us. > There's no reason why there has to be an "embedded version of C" > distinct from "Standard C". It seems to me the distinction between "hosted" and "free-standing" implementations is useful for the developers of the latter. Your toaster probably doesn't need complex numbers, nor wcstomb(), nor setlocale(), nor exit(), and it would be a hardship for implementors if they had to provide all this stuff that would never be used. -- Eric.Sosman@sun.com |
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Tomás Ó hÉilidhe wrote:
> On May 6, 1:40Âpm, Chris Dollin <chris.dol...@hp.com> wrote: > >> Your problem is not with portability; it's with performance. > > They can be one in the same thing if the performance affects the > usability of the product. If I port a web browser to a Nintendo gaming > console, is it really a succesful port if it takes seven minutes to > load a webpage? I don't think it is. It's a nice hypothetical example, but that's all it is -- hypothetical. If it actually happened that way, then one would profile the browser and find out where the time went, and address the problem. I very much suspect that sizes of integers would be a non-issue in this case. > Firstly, zero effort would go into making it perform equally well on > both systems. It's just a matter of getting into the habit of using > uint_fast8_t instead of unsigned int where possible. In the kind of C code I've written, I think that would be almost nowhere. -- "The next threat we face may be something quite different." /Buffy/ Hewlett-Packard Limited Cain Road, Bracknell, registered no: registered office: Berks RG12 1HN 690597 England |
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#18 |
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On May 6, 10:49am, Tomás Ó hÉilidhe <t...@lavabit.com> wrote:
> I'd love to actually have to take a trial of it. I'd love to have you > sit down in a room with a desk and a chair and my machine running the > ported webbrowser. I'd love to see you type in "google.ie" and wait 7 > minutes for it to load. Pointless. > Nintendo was an arbitrary choice on my part by the way. > (Also, the "daemon" is the program that runs on the server, not the > client. The daemon listens on a port number, e.g. port 80 for HTTP, > and processes requests to that port number). Sorry. Didn't get the browser in your text, and didn't realize someone typing a url with a joystick. I am not a game player. > I'm talking about getting optimal performance out of every system, > whether it runs at 31 kHz or 3.6 Ghz. Nonsense. Aren't you the guy who "...lose the plot if had to wait one minute for a page to load, let alone seven...."? Can you build the same browser, with the same code, to this 2 machines? Do you think that is the best product? Shouldnt the 31khz guy use (sample) linx and the 3Ghz one use whatever he like (including linx)? If performance was the only issue, why shold one have to use something portable or standard? Or either keep the 8 bit platform? Hack around my friend. You cannot answer all the worlds questions with a single answer. Each system demand his own way to deal with the same problems. If you try to build a web browser to run in a (sample) nintendo and in a PC, you will need to "port" something. Maybe everything. > They work great if used properly. Where? For what? By who? When? How? Answer that to have a percent of the meaning of "properly". Regards Rafael |
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On May 6, 5:40pm, "sos...@terra.com.br" <sos...@terra.com.br> wrote:
> > I'd love to actually have to take a trial of it. I'd love to have you > > sit down in a room with a desk and a chair and my machine running the > > ported webbrowser. I'd love to see you type in "google.ie" and wait 7 > > minutes for it to load. > > Pointless. The point is to show you that a person is dissatisfied with it. This means that the port was a failure. > Sorry. Didn't get the browser in your text, and didn't realize someone > typing a url with a joystick. I am not a game player. Again my choice of Nintendo and also of a webbrowser were arbitrary. A better example would be an instant messenger client running on a small handheld device using an LCD display. If the algorithmic code is too slow, then the display will suffer. Using int instead of uint_fast8_t will lead to code which is about 2 to 4 times slower. > > I'm talking about getting optimal performance out of every system, > > whether it runs at 31 kHz or 3.6 Ghz. > > Nonsense. Aren't you the guy who "...lose the plot if had to wait one > minute for a page to load, let alone seven...."? Yes, I am that guy -- I'd probably smash the keyboard off the ground if it took seven minutes to load a webpage. I'd then probably launch the monitor out a window (a closed one, preferably). > If performance was the only issue, why shold one have to use something > portable or standard? I'm talking about portable performance, not just performance. > > (In regard to using C with embedded systems) > > They work great if used properly. > > Where? For what? By who? When? How? Answer that to have a percent of > the meaning of "properly". Countless programs have been written in C for embedded systems. I've written one full one myself. All I'm talking about here is using types such as uint_fast8_t instead of it. I think int should be abandoned altogether. |
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On Mon, 5 May 2008 01:16:43 UTC, Tomás Ó hÉilidhe <toe@lavabit.com>
wrote: > > I'll try to summarise this as best I can, as my last thread wasn't > very to-the-point: You does simply not understund what C ist. C comes with a set of different data types usable for fixed point arithmetic: unsigned char - fits all arithmetic needs for any unsigned value in the range of 0 to UCHAR_MIN signed char - fits all arithmetic needs for any signed value in the range of MIN_CHAR to MAX_CHAR unsigned int - same as unsigned char, but at least 16 bit wide signed int - same as signed char, but at least 16 bit wide long - like above but at least 32 bit long long - like above but may be wider. There is no need to invent other data types. A programmer with brain for only 1 penny will decide to use the right data type that fits the needs for the value it has to fit in. This will be char if the range of the value fits in, it will be int, long or long long otherwise. It doesn't matter that the mashine has only one single register or 4096 of them to wor with, it does'nt matter if the natural width of a register is 8, 9, 16, 18, 24, 32, 36, 48, 64, 128 or 256 whatever bit. Either one owns a compiler that works trusty for the job it has to do or assembly is the solution. It is relevant to write standard complilant code whereever it is possible, use standard compilant data types, use commononly used code constructs because things are changing constantly. - tomorrow the program has to run under another CPU - the standard has foreseen that, so only a new translation cycle has to be done and anything works again without unforseen restrictions - tomorrow you gets fired because you has written constantly keywords in an unusual order and the new boss dosn't like that because it makes fixing your shitty code more cost intensive. There is further really no need to invent other order of calles, type as the whole C community uses since BCPL, the predecessor of was foundet. Except one will blame himself as ignorant and ties to obfuscate his shitty code Be sure you'll gets never hired here based on your misbehavior in follllowing common practise, unability to write readable code and kidding. -- Tschau/Bye Herbert Visit http://www.ecomstation.de the home of german eComStation eComStation 1.2R Deutsch ist da! |
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