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LinkBack | Outils de la discussion |
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#1 |
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Hébergeur: |
Hello, I am getting some problems with C and how it handles the
pointers. I will tell more about the situation: I have created my own structure for making one way linked list. I have procedure int createList(child *root) [child is that structure] and before that I create pointer child *rootA, and then I invoke createList(rootA) [*rootA holds the value, and rootA is the pointer, holds the address as I remember]. And this function creates dynamic list, but the problem is that rootA does not point to it. After creating list function returns the length of it. The question is, how should I send to function a pointer, create a list in heap and then make that pointer to point to it? It would be something like this: int main { int *item; func(*item); printf("%d", *item); return 0; } func(int *num) { num = malloc(sizeof(int)); *num = 8; printf("%d", *num); printf in func gives "8", but item still does not point to the same memory where that number is located. But I want it to point. How? } |
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#2 |
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Hébergeur: |
Small mistaking rewriting, should be "func(item);" in program. Any
ideas how to make it point to what I want? |
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#3 |
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Hébergeur: |
Use a pointer to pointer.
You can read about it in any C programming manual. |
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#4 |
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Hébergeur: |
"david" <David.Abdurachmanov@gmail.com> wrote in message > int main { > int *item; > func(*item); > printf("%d", *item); > return 0; > } > > func(int *num) { > num = malloc(sizeof(int)); > *num = 8; > printf("%d", *num); > > > printf in func gives "8", but item still does not point to the same > memory where that number is located. But I want it to point. How? > } > C always passes parameters by value. So when you set num to the return value of malloc(), you are setting a temporary copy. The way round this is to pass the address of a variable. This is one use of pointers. Let's give a slightly more realistic example. You want to clamp a pair of x, y coordinates to the width and height of an image. /* clamp x, y coordiantes to edges of image Params: width - image width height - image height x (in / out) x coordinate y (in / out) y coordinate Returns: 0 if point withing image, 1 if clamped */ int clamp(int width, int height, int *x, int *y) { /* check if we are within the image */ if(*x >= 0 && *x < width && *y >= 0 && *y < height) return 0; /* we're outside it, so adjust coordinates to nearest edge */ if(*x < 0) *x = 0; if(*x >= width) *x = width-1; if(*y < 0) *y = 0; if(*y >= height) *y = height -1; return 1; } -- Free games and programming goodies. http://www.personal.leeds.ac.uk/~bgy1mm |
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#5 |
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Hébergeur: |
Thanks for the , I used pointer to pointer as a few people
suggested. It is my first day with C programming language and I still collecting books, websites and etc. with the most detailed explanation how everything here works. Maybe you could recommend some good material? And for ASM looks a lot easier comparing to C, but it looks that in a week I will manage to write some good or at least better code than I do now. Thanks again. |
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#6 |
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Hébergeur: |
david wrote:
> Thanks for the , I used pointer to pointer as a few people > suggested. > > It is my first day with C programming language and I still collecting > books, websites and etc. with the most detailed explanation how > everything here works. Maybe you could recommend some good material? The C Programming Language (Second Edition) by Kernighan & Ritchie C: A Reference Manual (Fifth Edition) by Harbison & Steele C Programming: A Modern Approach by K.N. King Steve Summit's "notes" on C <http://www.eskimo.com/~scs/cclass/cclass.html> C tutorial by Tom Torf <http://cprog.tomsweb.net/> Latest draft of the evolving C Standard: <http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf> > And for ASM looks a lot easier comparing to C, [ ... ] The clinching advantage of C is that you needn't rewrite everything for every platform and chip that you target. |
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#7 |
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Hébergeur: |
david wrote:
> Thanks for the , I used pointer to pointer as a few people > suggested. > > It is my first day with C programming language and I still collecting > books, websites and etc. with the most detailed explanation how > everything here works. Maybe you could recommend some good material? Then this is not how you should approach learning. Get a basic tutorial book. Read through it, working the exercises in each chapter. Then start creating simple programs. Brian |
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#8 |
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Hébergeur: |
david wrote:
> > Small mistaking rewriting, should be "func(item);" in program. Any > ideas how to make it point to what I want? See sig below. -- If you want to post a followup via groups.google.com, ensure you quote enough for the article to make sense. Google is only an interface to Usenet; it's not Usenet itself. Don't assume your readers can, or ever will, see any previous articles. More details at: <http://cfaj.freeshell.org/google/> -- Posted via a free Usenet account from http://www.teranews.com |
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