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#1 |
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Hébergeur: |
Hi,
I saw a line of codes in the "Fast Inverse Square Root" like this: Float InvSqrt(float x) { ....... int i = *(int *) &x; //get bits for floating value ..... x = * (float *) &i; //convert bit back to float If x =1, &x = 0x0013fe54 and *(int *) &x = 1065353216. Can anyone me why I got these numbers? If I want to do the same operation in Fortran, how can I do it? Thanks a lot. Haven |
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#2 |
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In article <b6aefed9-2f94-4f32-af85-5203a27dfd47@s12g2000prg.googlegroups.com>,
<myfem.analyzer@gmail.com> wrote: >I saw a line of codes in the "Fast Inverse Square Root" like this: >Float InvSqrt(float x) >{ >...... >int i = *(int *) &x; //get bits for floating value >.... >x = * (float *) &i; //convert bit back to float >If x =1, &x = 0x0013fe54 and *(int *) &x = 1065353216. Can anyone > me why I got these numbers? &x is the memory address of the variable x. The exact address you get may vary from invocation to invocation. That you got 0x0013fe54 was more or less chance. The exact value that you got has no particular significance. *(int *) &x means to reinterpret the memory location x as an int. This operation was not certain to succeed: you -might- have been running on a system in which int requires stricter alignment than float. And in C in general, the length of a float is not necessarily the same as the length of an int -- it is not uncommon for the two to be the same length, but sometimes int is shorter than float, and sometimes int is longer than float. It looks like it happened that on your compiler, the two are the same length. The exact value you got from the reinterpretation, 1065353216, is equivilent to hex 0x3f800000 . Through experience, I recognize that as the IEEE 754 single precision floating point representation of 1.0 . You can find out more about IEEE 754 at http://en.wikipedia.org/wiki/IEEE_fl...point_standard >If I want to do the same operation in >Fortran, how can I do it? That's a Fortran question rather than a C question. The answer is going to depend upon which Fortran standard you are using, and possibly upon system extensions. Historically, you could often play tricks like that using the %VAL and %REF FORTRAN extensions; I see a hint that this might have become VAL() in later versions, but you'd need to check that in your documentation and in comp.lang.fortran You might find the most straight-forward way in Fortran to get at the bit representations is to push the value into a common block declared one way, and then call a function that declares the common block a different way (e.g., with an INTEGER*4 variable in that location.) -- "I was very young in those days, but I was also rather dim." -- Christopher Priest |
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#3 |
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myfem.analyzer@gmail.com wrote:
> > I saw a line of codes in the "Fast Inverse Square Root" like this: > > Float InvSqrt(float x) { > ...... > int i = *(int *) &x; //get bits for floating value > .... > x = * (float *) &i; //convert bit back to float > > If x =1, &x = 0x0013fe54 and *(int *) &x = 1065353216. Can anyone > me why I got these numbers? If I want to do the same operation > in Fortran, how can I do it? The code is illegal, or at least system dependent. Conversion of float* to int and of int to float* is undefined in C. -- Chuck F (cbfalconer at maineline dot net) <http://cbfalconer.home.att.net> Try the download section. -- Posted via a free Usenet account from http://www.teranews.com |
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#4 |
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CBFalconer <cbfalconer@yahoo.com> writes:
> myfem.analyzer@gmail.com wrote: >> >> I saw a line of codes in the "Fast Inverse Square Root" like this: >> >> Float InvSqrt(float x) { >> ...... >> int i = *(int *) &x; //get bits for floating value >> .... >> x = * (float *) &i; //convert bit back to float >> >> If x =1, &x = 0x0013fe54 and *(int *) &x = 1065353216. Can anyone >> me why I got these numbers? If I want to do the same operation >> in Fortran, how can I do it? > > The code is illegal, or at least system dependent. Conversion of > float* to int and of int to float* is undefined in C. I suggest being careful with the word "illegal". I don't think the C standard uses that term. The quoted code does not violate any syntax rule or constraint, so in that sense it's legal; an implementation is not required to reject it, or even to issue any kind of diagnostic. Conversion between int* and float* isn't undefined, but it can result in Bad Things Happening. Specifically (C99 6.3.2.3p7): A pointer to an object or incomplete type may be converted to a pointer to a different object or incomplete type. If the resulting pointer is not correctly aligned for the pointed-to type, the behavior is undefined. Otherwise, when converted back again, the result shall compare equal to the original pointer. When a pointer to an object is converted to a pointer to a character type, the result points to the lowest addressed byte of the object. Successive increments of the result, up to the size of the object, yield pointers to the remaining bytes of the object. So the above can certainly cause problems if int and float have different alignment requirements, but it *can* work as expected on some systems. But it's highly non-portable. -- Keith Thompson (The_Other_Keith) <kst-u@mib.org> Looking for software development work in the San Diego area. "We must do something. This is something. Therefore, we must do this." -- Antony Jay and Jonathan Lynn, "Yes Minister" |
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#5 |
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myfem.analyzer@gmail.com wrote:
> Float InvSqrt(float x) > { > ...... > int i = *(int *) &x; //get bits for floating value > .... > x = * (float *) &i; //convert bit back to float > [ ... ] If I want to do the same operation in > Fortran, how can I do it? Fortran has a "transfer" statement for this kind of type punning. It's going to be machine-dependent in Fortran just as in C. -- pa at panix dot com |
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#6 |
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Hébergeur: |
Hi, Walter Roberson:
Thank you for your quick reply and details. The whole source codes of the fast square root algorithm are: float InvSqrt(float x) { float xhalf = 0.5f*x; int i = *(int*)&x; // get bits for floating value i = 0x5f3759df - (i>>1); // gives initial guess y0 x = *(float*)&i; // convert bits back to float x = x*(1.5f-xhalf*x*x); // Newton step, repeating increases accuracy return x; } Based on your explanation, *(int*)&x will get the "IEEE 754 single precision floating point Representation" of x, and *(float*)&i will convert that representation back to a floating number? Also, what is the algorithm to covert between "IEEE 754 single precision floating point Representation" and normal floating number? Thanks a lot. Sincerely yours, Haven |
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#7 |
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On Nov 27, 7:25 pm, Keith Thompson <ks...@mib.org> wrote:
> CBFalconer <cbfalco...@yahoo.com> writes: > > myfem.analy...@gmail.com wrote: > > >> I saw a line of codes in the "Fast Inverse Square Root" like this: > > >> Float InvSqrt(float x) { > >> ...... > >> int i = *(int *) &x; //get bits for floating value > >> .... > >> x = * (float *) &i; //convert bit back to float > > >> If x =1, &x = 0x0013fe54 and *(int *) &x = 1065353216. Can anyone > >> me why I got these numbers? If I want to do the same operation > >> in Fortran, how can I do it? > > > The code is illegal, or at least system dependent. Conversion of > > float* to int and of int to float* is undefined in C. > > I suggest being careful with the word "illegal". I don't think the C > standard uses that term. > > The quoted code does not violate any syntax rule or constraint, so in > that sense it's legal; an implementation is not required to reject it, > or even to issue any kind of diagnostic. > > Conversion between int* and float* isn't undefined, but it can result > in Bad Things Happening. Specifically (C99 6.3.2.3p7): > > A pointer to an object or incomplete type may be converted to a > pointer to a different object or incomplete type. If the resulting > pointer is not correctly aligned for the pointed-to type, the > behavior is undefined. Otherwise, when converted back again, > the result shall compare equal to the original pointer. When a > pointer to an object is converted to a pointer to a character > type, the result points to the lowest addressed byte of the > object. Successive increments of the result, up to the size of > the object, yield pointers to the remaining bytes of the object. > > So the above can certainly cause problems if int and float have > different alignment requirements, but it *can* work as expected on > some systems. But it's highly non-portable. It violates aliasing rules, and not just in theory: muntyan@munt10:/tmp$ cat file.c #include <stdio.h> int main (void) { float a = 2.; int b = *(int*)&a; b = ~b; a = *(float*)&b; printf ("%f\n", a); return 0; } muntyan@munt10:/tmp$ gcc file.c # no optimizations muntyan@munt10:/tmp$ ./a.out -2.000000 muntyan@munt10:/tmp$ gcc file.c -O2 muntyan@munt10:/tmp$ ./a.out 0.000000 Best regards, Yevgen |
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#8 |
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Hébergeur: |
On Nov 27, 10:03 pm, myfem.analy...@gmail.com wrote:
> Hi, Walter Roberson: > > Thank you for your quick reply and details. The whole source codes of > the fast square root algorithm are: > > float InvSqrt(float x) > { > float xhalf = 0.5f*x; > int i = *(int*)&x; // get bits for floating value > i = 0x5f3759df - (i>>1); // gives initial guess y0 > x = *(float*)&i; // convert bits back to float > x = x*(1.5f-xhalf*x*x); // Newton step, repeating increases > accuracy > return x; > > } It's broken, you need to do something like float InvSqrt(float x) { union { float f; int i; } u = {x}; float xhalf = 0.5f*u.f; u.i = 0x5f3759df - (u.i>>1); u.f = u.f*(1.5f-xhalf*u.f*u.f); return u.f; } It is broken too, but at least it's guaranteed to work with gcc, for what it's worth. > Based on your explanation, *(int*)&x will get the "IEEE 754 single > precision floating point Representation" of x, and *(float*)&i will > convert that representation back to a floating number? > > Also, what is the algorithm to covert between "IEEE 754 single > precision floating point Representation" and normal floating number? No idea about IEEE 754 part. Best regards, Yevgen |
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#9 |
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Hébergeur: |
In article <f438227d-c530-4e3d-937a-7b1bca04d3fd@b40g2000prf.googlegroups.com>,
<myfem.analyzer@gmail.com> wrote: >Hi, Walter Roberson: >Based on your explanation, *(int*)&x will get the "IEEE 754 single >precision floating point Representation" of x, and *(float*)&i will >convert that representation back to a floating number? >Also, what is the algorithm to covert between "IEEE 754 single >precision floating point Representation" and normal floating number? What I said was, >>The exact value you got from the reinterpretation, 1065353216, >>is equivilent to hex 0x3f800000 . Through experience, I recognize >>that as the IEEE 754 single precision floating point >>representation of 1.0 . That is, on *your* system, *(int*)&x gave you a particular result, and I recognize that result as being IEEE 754 single precision representation. In other words, your "normal floating point numbers" -happen- to be internally represented in IEEE 754 single precision format. They already -are- in that format on your machine. On other machines that did not happen to use IEEE 754 but which did happen to have sizeof(int) == sizeof(float), then *(int*)&x would get at whatever representation happened to be used on -that- machine. Perhaps VAX-F format. There is no question about algorithms to convert between IEEE 754 and "normal floating number" because "normal floating numbers" do not exist as an independant entity. There are merely a whole bunch of different standard (and not so standard) ways of representing floating point numbers, and whatever system you are running on will use -one- of them (actually, it might even use several different ones). IEEE 754 is as "normal" as you get in the general purpose computing world. *(int*)&x did not change anything about the bits themselves at the location of the variable x: it just allowed you to examine them in a different format. *(float*)&i would not change anything about the bits themselves at the locaton of the variable i: it would just allow you to exmaine them in a different format. Though if you used *(float*)&i = SomeValue and i happened to be properly aligned and the same size as a float, then the floating point representation of SomeValue would be stored at the location of the variable i . -- We regret to announce that sub-millibarn resolution bio-hyperdimensional plasmatic space polyimaging has been delayed until the release of Windows Vista SP2. |
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#10 |
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On Wed, 28 Nov 2007 02:26:54 +0000 (UTC), pa@see.signature.invalid
(Pierre Asselin) wrote: > myfem.analyzer@gmail.com wrote: > > > Float InvSqrt(float x) > > { > > ...... > > int i = *(int *) &x; //get bits for floating value > > .... > > x = * (float *) &i; //convert bit back to float > > > > [ ... ] If I want to do the same operation in > > Fortran, how can I do it? > > Fortran has a "transfer" statement for this kind > of type punning. It's going to be machine-dependent > in Fortran just as in C. TRANSFER intrinsic _function_; since F90 (if that matters). Or, since forever, the EQUIVALENCE statement (declaration). Fortran (including FORTRAN) does require single-precision float, called REAL, and 'default-kind' INTEGER, to be the same size, the equivalent of which C does not, as already noted elsethread. But like C it does not require any particular representation of floats, and actually less than C for integers. But as already noted, the place to ask about the Fortran part is comp.lang.fortran . The what-does-the-C-do part is (was) ontopic here, but in practice would also be accepted in c.l.f even though it's not Fortran; first they have much lower volume and can thus afford to be less strict about topicality; and second most Fortran implementations have specific features for C interoperability (though not standardized until recently) whereas most C implementations don't do anything for interoperability with other languages. - formerly david.thompson1 || achar(64) || worldnet.att.net |
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#11 |
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myfem.analyzer@gmail.com wrote:
> Hi, > > I saw a line of codes in the "Fast Inverse Square Root" like this: > > Float InvSqrt(float x) > { > ...... > int i = *(int *) &x; //get bits for floating value > .... > x = * (float *) &i; //convert bit back to float > > > If x =1, &x = 0x0013fe54 and *(int *) &x = 1065353216. Can anyone > me why I got these numbers? If I want to do the same operation in > Fortran, how can I do it? > Presumably, this was meant to be K&R (pre-89 standard) C. Not that many C programmers caught up for the first decade. If you used unions to represent data which could be interpreted in either int or float representation, the analogy to Fortran EQUIVALENCE might be clearer. Since 1990, TRANSFER is the recommended (and less arcane) Fortran syntax for copying a bit pattern between data types. Most common CPU architectures include a fast approximate inverse square root instruction. It is not accessed by type punning or similar tricks, which defeat the description "fast" by requiring moves between data types which aren't supported efficiently. The need for it is greatly reduced in CPUs introduced this year (all brands of which I know) which support more efficient sqrt() without approximations. So, it appears the code of which you speak is of mainly historic interest, and may not even work the same on any post-1990 CPU as it may have done when it was written. |
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#12 |
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ymuntyan@gmail.com wrote:
> On Nov 27, 10:03 pm, myfem.analy...@gmail.com wrote: >> Hi, Walter Roberson: >> >> Thank you for your quick reply and details. The whole source codes of >> the fast square root algorithm are: >> >> float InvSqrt(float x) >> { >> float xhalf = 0.5f*x; >> int i = *(int*)&x; // get bits for floating value >> i = 0x5f3759df - (i>>1); // gives initial guess y0 >> x = *(float*)&i; // convert bits back to float >> x = x*(1.5f-xhalf*x*x); // Newton step, repeating increases >> accuracy >> return x; >> >> } > > It's broken, you need to do something like > > float InvSqrt(float x) > { > union { > float f; > int i; > } u = {x}; > float xhalf = 0.5f*u.f; > u.i = 0x5f3759df - (u.i>>1); > u.f = u.f*(1.5f-xhalf*u.f*u.f); > return u.f; > } > > It is broken too, but at least it's guaranteed to work with gcc, for > what it's worth. > The only improvement here is the demonstration that the same thing can be done under the 1989 standard as in the earlier form of C. Even if your CPU happens to have the same correspondence between int and float bit patterns as the CPU for which this was designed, there is absolutely no point in this on a CPU which includes some form of firmware sqrt(). I was going to say there might be academic interest, but it is broken in that respect, in the absence of documentation of the CPU for which it was designed. |
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