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LinkBack | Outils de la discussion |
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#1 |
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I have some code like this:
(if (test) (exit) (do something)) or (if (test) ( do something) (exit)) Various levels of nestings. I have several questions, basic to sophisticated. (1) What is the lisp equivalent idiom for (exit) as in bash or in C. (2) What is the best practice to handle this kind of problems? (3) What is the intermediate practice to handle this kind of problems. NOTE: I am really afraid of try-catch-throw. I have never been able to understand it since it does not exist in C and I cant really visualize the construct in terms of C. That is what my brain can process. If you understand it so well, you can show me how one would really implement that kind of construct in C and then by extension I can see that kind of program flow in LISP. Whether its imperative programming or functional, beneath there is program counter and assembly. C is close to machine so much that it is almost assembly. So understanding try-c- t in C is equivalent to understanding at the level of machine language. I therefore take the liberty to crosspost in C and C++ groups. |
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#2 |
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On Oct 20, 1:45 pm, gnuist...@gmail.com wrote:
> I have some code like this: > > (if (test) > (exit) > (do something)) > > or > > (if (test) > ( do something) > (exit)) > > Various levels of nestings. > > I have several questions, basic to sophisticated. > > (1) What is the lisp equivalent idiom for (exit) as in bash or > in C. > (2) What is the best practice to handle this kind of problems? > > (3) What is the intermediate practice to handle this kind of > problems. > > NOTE: I am really afraid of try-catch-throw. I have never been > able to understand it since it does not exist in C and I cant > really visualize the construct in terms of C. That is what my > brain can process. If you understand it so well, you can show > me how one would really implement that kind of construct in > C and then by extension I can see that kind of program flow > in LISP. Whether its imperative programming or functional, > beneath there is program counter and assembly. C is close > to machine so much that it is almost assembly. So understanding try-c- > t in C is equivalent to understanding at > the level of machine language. > > I therefore take the liberty to crosspost in C and C++ groups. Is there any explanation of try-catch-throw in terms of gotos than PC ? Is that explanation more simpler ? |
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#3 |
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* gnuist006@gmail.com:
> I have some code like this: > > (if (test) > (exit) > (do something)) > > > or > > (if (test) > ( do something) > (exit)) > > > Various levels of nestings. > > I have several questions, basic to sophisticated. > > (1) What is the lisp equivalent idiom for (exit) as in bash or > in C. C++ does not have a built-in 'exit' command. There is a library function 'exit' which exits the process. One must assume that's not what you mean, and that you're not asking C and C++ programmers to teach you Lisp. Therefore, assuming you want to exit the function or the block. > (2) What is the best practice to handle this kind of problems? It's not a general class of problem. Appropriate solutions depend on the problem at hand. E.g., in C++, // (if (test) (exit) (do something)) void foo() { if( !test ) { doSomething(); } } void bar() { if( test ) { return; } doSomething(); } > (3) What is the intermediate practice to handle this kind of > problems. ? > NOTE: I am really afraid of try-catch-throw. I have never been > able to understand it since it does not exist in C and I cant > really visualize the construct in terms of C. That is what my > brain can process. If you understand it so well, you can show > me how one would really implement that kind of construct in > C and then by extension I can see that kind of program flow > in LISP. Whether its imperative programming or functional, > beneath there is program counter and assembly. C is close > to machine so much that it is almost assembly. So understanding try-c- > t in C is equivalent to understanding at > the level of machine language. The closest equivalent in C would be a 'longjmp'. However, a C++ exception is more limited, in that it will only jump up the call chain, and it's more powerful, in that it will destroy local objects as it does so. Also, if you use 'longjmp' in C++ you're practically doomed (unless you use it to jump between co-routines with their own stacks), because 'longjmp' doesn't destroy local objects. > I therefore take the liberty to crosspost in C and C++ groups. Uh. Cheers, & hth., - Alf -- A: Because it messes up the order in which people normally read text. Q: Why is it such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? |
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#4 |
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<gnuist006@gmail.com> wrote in message
news:1192913158.922454.108100@k35g2000prh.googlegr oups.com... >I have some code like this: > > (if (test) > (exit) > (do something)) > > > or > > (if (test) > ( do something) > (exit)) > > > Various levels of nestings. > > I have several questions, basic to sophisticated. > > (1) What is the lisp equivalent idiom for (exit) as in bash or > in C. Your message post is asking "How to exit out of a function..." yet you are showing code that almost exits out of the program. exit() would do that. If you wish to exit out of the function then the correct keyword is return. Such as: if (condition) return; (do something) if ( condition ) (do something ) return; return can return a value if the function returns a value, such as return 1; return foo; return bar(); etc.. > (2) What is the best practice to handle this kind of problems? It depends on coding style. There is some coding style that states that any function will only have one return point. In which case you would do: if ( condition ) ( do something ) return; Personally, I chose to return early if it's what I would consider an error condition. if ( condition ) return NULL; ( do something ) return Value; There really is no best way, it depends on coding standard and how easy the code is to write, read and maintain. > (3) What is the intermediate practice to handle this kind of > problems. Again, it depends on the problems. At different times in my career I have gone with returning whenever I've wanted to to returning only at the very end. I find that huge if statments, however, make my code harder to write, read and maintain, so I will check for conditions early and return early if I can. I try not to return in the middle of a function, but only at the top or bottom. But it depends on the situation. > NOTE: I am really afraid of try-catch-throw. I have never been > able to understand it since it does not exist in C and I cant > really visualize the construct in terms of C. That is what my > brain can process. If you understand it so well, you can show > me how one would really implement that kind of construct in > C and then by extension I can see that kind of program flow > in LISP. Whether its imperative programming or functional, > beneath there is program counter and assembly. C is close > to machine so much that it is almost assembly. So understanding try-c- > t in C is equivalent to understanding at > the level of machine language. > > I therefore take the liberty to crosspost in C and C++ groups. As for try...catch blocks, I try to reserve those only for actual errors. One reason I have found I need to use them when a function is supposed to return a reference to an object, and that object doesn't exist. I have to return something, and something is not good enough. So I get around it by throwing out of the function. (Untested code) Player& FindPlayer( const std::string& Name, std::map<std::string, Player> ) { std::map<std::string, Player>::iterator it = Player.find( Name ); if ( it == Player.end() ) { // Player was not found in map. Have to return something. Lets just throw. throw std::exception("Player not found"); } return (*it).second; } int main() { // ... try { Player ThisPlayer& = FindPlayer( SomePlayer ); // use ThisPlayer } castch ( std::exception e ) { std::cout << "Player " << SomePlayer << " not found.\n"; } } |
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gnuist006@gmail.com writes:
> I have some code like this: > > (if (test) > (exit) > (do something)) > > > or > > (if (test) > ( do something) > (exit)) That's Lisp, yes? Saying so would be good, since we naturally assume that anything posted to comp.lang.c is C. > Various levels of nestings. > > I have several questions, basic to sophisticated. > > (1) What is the lisp equivalent idiom for (exit) as in bash or > in C. You're expecting C programmers to know what (exit) does in Lisp? [snip] > I therefore take the liberty to crosspost in C and C++ groups. That's rarely a good idea. -- Keith Thompson (The_Other_Keith) kst-u@mib.org <http://www.ghoti.net/~kst> San Diego Supercomputer Center <*> <http://users.sdsc.edu/~kst> "We must do something. This is something. Therefore, we must do this." -- Antony Jay and Jonathan Lynn, "Yes Minister" |
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#6 |
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<gnuist006@gmail.com> wrote in message news:1192913158.922454.108100@k35g2000prh.googlegr oups.com... >I have some code like this: > > (if (test) > (exit) > (do something)) > > > or > > (if (test) > ( do something) > (exit)) > > > Various levels of nestings. > > I have several questions, basic to sophisticated. > > (1) What is the lisp equivalent idiom for (exit) as in bash or > in C. > (2) What is the best practice to handle this kind of problems? > > (3) What is the intermediate practice to handle this kind of > problems. > > NOTE: I am really afraid of try-catch-throw. I have never been > able to understand it since it does not exist in C and I cant > really visualize the construct in terms of C. That is what my > brain can process. If you understand it so well, you can show > me how one would really implement that kind of construct in > C and then by extension I can see that kind of program flow > in LISP. Whether its imperative programming or functional, > beneath there is program counter and assembly. C is close > to machine so much that it is almost assembly. So understanding try-c- > t in C is equivalent to understanding at > the level of machine language. > > I therefore take the liberty to crosspost in C and C++ groups. > C++ compilers that compile to C will produce C code something like this C++ double safesqrt(double x) { if(x < 0) throw "imaginary root"; return sqrt(x); } double foo() { if( pow( sqrt(-1), sqrt(-1)) != exp(-M_PI/2) ) printf("Stupid computer can't do basic maths\n"); } int main(void) { try { foo(); } catch(char * err) { printf("Sorry %s\n", err); } } C void * safesqsrt(int *type, double *ret, double x) { if(x < 0) { *type = CHARSTAR; return "imaginary root"; } * ret = sqrt(x); return 0; } void *foo(int *type) { double temp; void *throw; int throwtype; throw = safesqrt(&throwtype, &temp, -1.0); if(throw) { *type - throwtype; return throw; } /* etc */ } int main(void) { char *throw; int throwtype; char *err; throw = foo(&throwtype); if(throw) goto catch; return 0; catch: switch(throwtype) { case CHARSTAR: err = throw; printf("Sorry %s\n", err); break; } } As you see it is totally impractical to try to do this in handwritten C code for very long, though a compiler will happily chug through it. There are in fact more subtleties - local objects in foo() and safesqrt() have to be destroyed. -- Free games and programming goodies. http://www.personal.leeds.ac.uk/~bgy1mm |
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#7 |
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In article <lnodetyzbc.fsf@nuthaus.mib.org>,
Keith Thompson <kst-u@mib.org> wrote: >gnuist006@gmail.com writes: >> I have some code like this: >> >> (if (test) >> (exit) >> (do something)) >> >> >> or >> >> (if (test) >> ( do something) >> (exit)) > >That's Lisp, yes? Saying so would be good, since we naturally assume >that anything posted to comp.lang.c is C. Actually, most of what is posted here is "not C". Since, according to many of the regulars, if it includes anything "off topic", it is "not C". Since all code used in the real world uses extensions, there is no C code in the real world. |
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#8 |
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Kenny McCormack wrote:
> In article <lnodetyzbc.fsf@nuthaus.mib.org>, > Keith Thompson <kst-u@mib.org> wrote: >>gnuist006@gmail.com writes: >>> I have some code like this: >>> >>> (if (test) >>> (exit) >>> (do something)) >>> >>> >>> or >>> >>> (if (test) >>> ( do something) >>> (exit)) >> >>That's Lisp, yes? Saying so would be good, since we naturally assume >>that anything posted to comp.lang.c is C. > > Actually, most of what is posted here is "not C". Since, according to > many of the regulars, if it includes anything "off topic", it is "not > C". > > Since all code used in the real world uses extensions, there is no C > code in the real world. Perhaps you mean to say that there are no C _programs_ in the real world. I'm sure there are pieces of fully Standard C code in many, if not most programs. It's very likely though that the program, taken as a whole, includes some non-Standard C. |
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#9 |
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In article <fffb72$fel$1@aioe.org>, santosh <santosh.k83@gmail.com> wrote:
>Kenny McCormack wrote: > >> In article <lnodetyzbc.fsf@nuthaus.mib.org>, >> Keith Thompson <kst-u@mib.org> wrote: >>>gnuist006@gmail.com writes: >>>> I have some code like this: >>>> >>>> (if (test) >>>> (exit) >>>> (do something)) >>>> >>>> >>>> or >>>> >>>> (if (test) >>>> ( do something) >>>> (exit)) >>> >>>That's Lisp, yes? Saying so would be good, since we naturally assume >>>that anything posted to comp.lang.c is C. >> >> Actually, most of what is posted here is "not C". Since, according to >> many of the regulars, if it includes anything "off topic", it is "not >> C". >> >> Since all code used in the real world uses extensions, there is no C >> code in the real world. > >Perhaps you mean to say that there are no C _programs_ in the real >world. I'm sure there are pieces of fully Standard C code in many, if >not most programs. It's very likely though that the program, taken as a >whole, includes some non-Standard C. No. I meant what I said. I'm not saying that everybody feels this way, but more than a couple of the CLC regs have posted exactly that. That one bit of "non-portable" code makes the whole thing something other than "C". |
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"Kenny McCormack" <gazelle@xmission.xmission.com> wrote in message > > Since all code used in the real world uses extensions, there is no C > code in the real world. > Sort of true. You'll find a non-trivial program on my website to build fuzzy logic trees. It is written in pure ANSI C89 except for one detail. The comma-separated value file loader uses nan to indicate missing values. Missing values are not allowed in the program, so it plays almost no part in the main flow control. But it loads, checks for nans, and rejects if they are present. -- Free games and programming goodies. http://www.personal.leeds.ac.uk/~bgy1mm |
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#11 |
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[Followup corrected to clc]
santosh said: > Kenny McCormack wrote: > <snip> >> Since all code used in the real world uses extensions, there is no C >> code in the real world. > > Perhaps you mean to say that there are no C _programs_ in the real > world. Even if that's what he meant, he's still wrong. <snip> -- Richard Heathfield <http://www.cpax.org.uk> Email: -http://www. +rjh@ Google users: <http://www.cpax.org.uk/prg/writings/googly.php> "Usenet is a strange place" - dmr 29 July 1999 |
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#12 |
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In article <t46dnSTbU5T_3IbanZ2dnUVZ8sSrnZ2d@bt.com>,
Malcolm McLean <regniztar@btinternet.com> wrote: > >"Kenny McCormack" <gazelle@xmission.xmission.com> wrote in message >> >> Since all code used in the real world uses extensions, there is no C >> code in the real world. >> >Sort of true. You'll find a non-trivial program on my website to build fuzzy >logic trees. It is written in pure ANSI C89 except for one detail. The >comma-separated value file loader uses nan to indicate missing values. >Missing values are not allowed in the program, so it plays almost no part in >the main flow control. But it loads, checks for nans, and rejects if they >are present. Obviously, the statement that "_all_ code used in the real world..." is false in the mathematical sense of the word "all", but it is true in the normal sense of the word "all". But here's the thing: I seriously doubt that, in the hosted world (at any rate), anything that can be written in "ISO C" (or whatever term you prefer) should be. I.e., anything that is that pure (such as your fuzzy logic program) could be written much more easily and readably in something like AWK. |
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#13 |
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Kenny McCormack wrote:
<snip> > But here's the thing: I seriously doubt that, in the hosted world (at > any rate), anything that can be written in "ISO C" [ ... ] Lookup libraries like libTomCrypt, libTomMath etc. Many applications that do "number crunching", by and large, can be, and often are, written in Standard C. |
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#14 |
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On Oct 21, 1:45 am, gnuist...@gmail.com wrote:
> I have some code like this: > > (if (test) > (exit) > (do something)) > > or > > (if (test) > ( do something) > (exit)) > > Various levels of nestings. > > I have several questions, basic to sophisticated. > > (1) What is the lisp equivalent idiom for (exit) as in bash or > in C. > (2) What is the best practice to handle this kind of problems? > > (3) What is the intermediate practice to handle this kind of > problems. > > NOTE: I am really afraid of try-catch-throw. I have never been > able to understand it since it does not exist in C and I cant > really visualize the construct in terms of C. That is what my > brain can process. If you understand it so well, you can show > me how one would really implement that kind of construct in > C and then by extension I can see that kind of program flow > in LISP. Whether its imperative programming or functional, > beneath there is program counter and assembly. C is close > to machine so much that it is almost assembly. So understanding try-c- > t in C is equivalent to understanding at > the level of machine language. > > I therefore take the liberty to crosspost in C and C++ groups. ok i guess we coudl write this one like as below. if(test) do something else exit does this solve u r problem..? If u want to exit from program exit is the keyword..if u want to break from loops break is the key word. |
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#15 |
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"Kenny McCormack" <gazelle@xmission.xmission.com> wrote in message > > But here's the thing: I seriously doubt that, in the hosted world (at > any rate), anything that can be written in "ISO C" (or whatever term you > prefer) should be. I.e., anything that is that pure (such as your fuzzy > logic program) could be written much more easily and readably in > something like AWK. > I don't know AWK. If you've got time, try doing it. Seriously. I am not in the business of selling C compilers, and if fuzzy logic trees are better implemented in another language I'd be glad to be aware of it. -- Free games and programming goodies. http://www.personal.leeds.ac.uk/~bgy1mm |
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#16 |
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abhy wrote:
<snip> > If u want to exit from program exit is the keyword.. C has no keyword called exit. exit() is a Standard library function. |
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#17 |
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In article <OaSdnQ1OjuhcE4banZ2dnUVZ8qOtnZ2d@bt.com>,
Malcolm McLean <regniztar@btinternet.com> wrote: > >"Kenny McCormack" <gazelle@xmission.xmission.com> wrote in message >> >> But here's the thing: I seriously doubt that, in the hosted world (at >> any rate), anything that can be written in "ISO C" (or whatever term you >> prefer) should be. I.e., anything that is that pure (such as your fuzzy >> logic program) could be written much more easily and readably in >> something like AWK. >> >I don't know AWK. If you've got time, try doing it. Seriously. I am not in >the business of selling C compilers, and if fuzzy logic trees are better >implemented in another language I'd be glad to be aware of it. I may just do that. No promises, but I might get around to it at some point. |
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#18 |
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On Sun, 21 Oct 2007 18:39:13 +0100, in comp.lang.c , "Malcolm McLean"
<regniztar@btinternet.com> wrote: > >"Kenny McCormack" <gazelle@xmission.xmission.com> wrote in message >> >> But here's the thing: I seriously doubt that, in the hosted world (at >> any rate), anything that can be written in "ISO C" (or whatever term you >> prefer) should be. Kenny's delusions are hard to understand. > I.e., anything that is that pure (such as your fuzzy >> logic program) could be written much more easily and readably in >> something like AWK. >> >I don't know AWK. If you've got time, try doing it. Seriously. I _do_ know awk, a little, and its not the beast for the job. awk with sed, grep, cat and tr, possibly. Yikes. -- Mark McIntyre "Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." --Brian Kernighan |
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#19 |
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On Oct 22, 12:38 am, Mark McIntyre <markmcint...@spamcop.net> wrote:
> On Sun, 21 Oct 2007 18:39:13 +0100, in comp.lang.c , "Malcolm McLean" > <regniz...@btinternet.com> wrote: > >"Kenny McCormack" <gaze...@xmission.xmission.com> wrote in message > >> But here's the thing: I seriously doubt that, in the hosted world (at > >> any rate), anything that can be written in "ISO C" (or whatever term you > >> prefer) should be. > Kenny's delusions are hard to understand. Yes. It depends on the application domain. In the domains I've worked in, it's probably true: I need sockets, and generally threads or a data base. But earlier in my career, I wrote compilers, and there's nothing in them which can't be readily expressed in ISO C; this is likely true for any other application which simply reads input, does some calculations or transformations, and writes it as output. I've got a lot of little er programs which are written in pure ISO C++, and could almost certainly be written in ISO C with a bit more effort. > > I.e., anything that is that pure (such as your fuzzy > > logic program) could be written much more easily and readably in > > something like AWK. > >I don't know AWK. If you've got time, try doing it. Seriously. > I _do_ know awk, a little, and its not the beast for the job. > awk with sed, grep, cat and tr, possibly. Yikes. It depends on what the job it, but I agree that I usually end up using it within a shell script, if only to handle options. Where AWK really breaks down is when the code gets large enough that you want to maintain it in separate files. But I use it a lot for smaller things. -- James Kanze (GABI Software) email:james.kanze@gmail.com Conseils en informatique orientée objet/ Beratung in objektorientierter Datenverarbeitung 9 place Sémard, 78210 St.-Cyr-l'École, France, +33 (0)1 30 23 00 34 |
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#20 |
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On Sat, 20 Oct 2007 20:45:58 -0000, gnuist006@gmail.com wrote:
> NOTE: I am really afraid of try-catch-throw. I have never been > able to understand it since it does not exist in C and I cant > really visualize the construct in terms of C. How try-catch-throw is actually implemented depends on the compiler, but one can explain it like this. Assume the following C++ code is written: #include <cstdio> // here's a sample object with a constructor and destructor // to demonstrate scope. class someobj { public: someobj() { std::puts("constructor"); } ~someobj() { std::puts("destructor"); } private: int x; // a dummy member variable }; // A dummy type, it could be a typedef of int or whatever. // Just for the purpose of throwing an exception of this particular type. struct someexceptiontype { }; void code_that_may_throw() { someobj obj; // instantiating someobj in this scope. if(false != true) { // some error situation happened, throw an exception. // someexceptiontype() instantiates an object of // "someexceptiontype" (without binding it into a variable), // and throw throws it. throw someexceptiontype(); } std::puts("wow, false is true"); } void some_intermediate_function() { std::puts("1"); code_that_may_throw(); std::puts("2"); } int main() { try { some_intermediate_function(); std::puts("executed without hitch"); } catch(int e) { std::puts("caught an int"); } catch(someexceptiontype e) { std::puts("caught someexceptiontype"); } std::puts("end of main()"); return 0; } The code above contains high-level concepts that approximately translate to the following lower-level concepts in C. It could be implemented differently, but the function is the same. #include <stdio.h> typedef struct someobj { int x; } someobj; void someobj__construct(someobj* this) { puts("constructor"); if(__system_exception_ptr) goto __scope_end; __scope_end: ; } void someobj__destruct(someobj* this) { puts("destructor"); if(__system_exception_ptr) goto __scope_end; __scope_end: ; } struct someexceptiontype { }; /*** This global code is defined in some system library by the compiler */ void* __system_exception_ptr = (void*)0; int __system_exception_type = 0; void __clear_exception() { __system_exception_type = 0; free(__system_exception_ptr); __system_exception_ptr = (void*)0; } /*** End of compiler library code */ void code_that_may_throw(void) { someobj obj; // instantiating someobj in this scope. someobj__construct(&obj); if(__system_exception_ptr) goto __scope_end_before_obj; if(0 != 1) { someexceptiontype* e = (someexceptiontype*) malloc(sizeof(*e)); __system_exception_ptr = e; __system_exception_type = 2; /* ^ a compiler-specific tag that identifies the exception type */ goto __scope_end; } puts("wow, false is true"); if(__system_exception_ptr) goto __scope_end; __scope_end: ; someobj__destruct(&obj); __scope_end_before_obj: ; } void some_intermediate_function(void) { puts("1"); if(__system_exception_ptr) goto __scope_end; code_that_may_throw(); if(__system_exception_ptr) goto __scope_end; puts("2"); if(__system_exception_ptr) goto __scope_end; __scope_end: ; } int main(void) { some_intermediate_function(); if(__system_exception_ptr) goto try_catch; puts("executed without hitch"); if(__system_exception_ptr) goto __scope_end; goto past_catch; try_catch: ; switch(__system_exception_type) { case 1: /* example denoting int type */ { __clear_exception(); puts("caught an int"); if(__system_exception_ptr) goto __scope_end; break; } case 2: /* example denoting someexceptiontype */ { __clear_exception(); puts("caught someexceptiontype"); if(__system_exception_ptr) goto __scope_end; break; } default: goto __scope_end; /* still not caught */ } past_catch: ; puts("end of main()"); if(__system_exception_ptr) goto __scope_end; __scope_end: ; return 0; } Of course, for efficiency reasons there is no "if" test after every function return for exceptions (rather, execution may be transferred to a dedicated stack and scope unfolder when an exception happens), but this was the easiest way to explain what happens as regards for scopes and execution paths. Also, in the exception handler (catch {}), the exception object is not supposed to be deallocated until the end of the handler, but for simplicity I wrote the deallocation first. Followups set to comp.lang.c++ . -- Joel Yliluoma - http://bisqwit.iki.fi/ : comprehension = 1 / (2 ^ precision) |
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#21 |
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On Sat, 20 Oct 2007 20:45:58 -0000, gnuist006@gmail.com wrote:
> NOTE: I am really afraid of try-catch-throw. I have never been > able to understand it since it does not exist in C and I cant > really visualize the construct in terms of C. How try-catch-throw is actually implemented depends on the compiler, but one can explain it like this. Assume the following C++ code is written: #include <cstdio> // here's a sample object with a constructor and destructor // to demonstrate scope. class someobj { public: someobj() { std::puts("constructor"); } ~someobj() { std::puts("destructor"); } private: int x; // a dummy member variable }; // A dummy type, it could be a typedef of int or whatever. // Just for the purpose of throwing an exception of this particular type. struct someexceptiontype { }; void code_that_may_throw() { someobj obj; // instantiating someobj in this scope. if(false != true) { // some error situation happened, throw an exception. // someexceptiontype() instantiates an object of // "someexceptiontype" (without binding it into a variable), // and throw throws it. throw someexceptiontype(); } std::puts("wow, false is true"); } void some_intermediate_function() { std::puts("1"); code_that_may_throw(); std::puts("2"); } int main() { try { some_intermediate_function(); std::puts("executed without hitch"); } catch(int e) { std::puts("caught an int"); } catch(someexceptiontype e) { std::puts("caught someexceptiontype"); } std::puts("end of main()"); return 0; } The code above contains high-level concepts that approximately translate to the following lower-level concepts in C. It could be implemented differently, but the function is the same. #include <stdio.h> typedef struct someobj { int x; } someobj; void someobj__construct(someobj* this) { puts("constructor"); if(__system_exception_ptr) goto __scope_end; __scope_end: ; } void someobj__destruct(someobj* this) { puts("destructor"); if(__system_exception_ptr) goto __scope_end; __scope_end: ; } struct someexceptiontype { }; /*** This global code is defined in some system library by the compiler */ void* __system_exception_ptr = (void*)0; int __system_exception_type = 0; void __clear_exception() { __system_exception_type = 0; free(__system_exception_ptr); __system_exception_ptr = (void*)0; } /*** End of compiler library code */ void code_that_may_throw(void) { someobj obj; // instantiating someobj in this scope. someobj__construct(&obj); if(__system_exception_ptr) goto __scope_end_before_obj; if(0 != 1) { someexceptiontype* e = (someexceptiontype*) malloc(sizeof(*e)); __system_exception_ptr = e; __system_exception_type = 2; /* ^ a compiler-specific tag that identifies the exception type */ goto __scope_end; } puts("wow, false is true"); if(__system_exception_ptr) goto __scope_end; __scope_end: ; someobj__destruct(&obj); __scope_end_before_obj: ; } void some_intermediate_function(void) { puts("1"); if(__system_exception_ptr) goto __scope_end; code_that_may_throw(); if(__system_exception_ptr) goto __scope_end; puts("2"); if(__system_exception_ptr) goto __scope_end; __scope_end: ; } int main(void) { some_intermediate_function(); if(__system_exception_ptr) goto try_catch; puts("executed without hitch"); if(__system_exception_ptr) goto try_catch; goto past_catch; try_catch: ; switch(__system_exception_type) { case 1: /* example denoting int type */ { __clear_exception(); puts("caught an int"); if(__system_exception_ptr) goto __scope_end; break; } case 2: /* example denoting someexceptiontype */ { __clear_exception(); puts("caught someexceptiontype"); if(__system_exception_ptr) goto __scope_end; break; } default: goto __scope_end; /* still not caught */ } past_catch: ; puts("end of main()"); if(__system_exception_ptr) goto __scope_end; __scope_end: ; return 0; } Of course, for efficiency reasons there is no "if" test after every function return for exceptions (rather, execution may be transferred to a dedicated stack and scope unfolder when an exception happens), but this was the easiest way to explain what happens as regards for scopes and execution paths. Also, in the exception handler (catch {}), the exception object is not supposed to be deallocated until the end of the handler, but for simplicity I wrote the deallocation first. Followups set to comp.lang.c++ . -- Joel Yliluoma - http://bisqwit.iki.fi/ : comprehension = 1 / (2 ^ precision) |
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#22 |
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Hébergeur: |
> NOTE: I am really afraid of try-catch-throw. I have never been
> able to understand it since it does not exist in C and I can't > really visualize the construct in terms of C. That is what my Actually, these constructs pretty much exist in C as well: `catch' is called `setjmp', and `throw' is called `longjmp'. Stefan |
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#23 |
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Hébergeur: |
On Oct 23, 9:33 am, Stefan Monnier <monn...@iro.umontreal.ca> wrote:
> > NOTE: I am really afraid of try-catch-throw. I have never been > > able to understand it since it does not exist in C and I can't > > really visualize the construct in terms of C. That is what my > > Actually, these constructs pretty much exist in C as well: `catch' is called > `setjmp', and `throw' is called `longjmp'. > > Stefan Is it in some obscure corner of K&R ANSI ? I was never taught this one by my instructor. Can you explain its syntax and patterns of usage ? |
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