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#1 |
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Hello friends,
I have developed a audio/video chatroom application using Flash 8 and Red5 server. i m using following client side code:- for publishing video stream:- var nc:NetConnection = new NetConnection(); nc.connect("rtmp://domain/folder_name") var out_netstream:NetStream = new NetStream(nc); mycam = Camera.get(); mycam.setQuality(0, 80); mycam.setMode(320, 240,15); out_netstream.attachVideo(mycam); out_netstream.publish("videotest", "record"); for playing video stream:- var in_netstream = new NetStream(nc); in_netstream.play("videotest"); rcv_video.attachVideo(in_netstream); //here rcv_video is video object i m using shared object to send messages like this:- var soChat = SharedObject.getRemote("text_chat", nc.uri, true ); soChat.client = this; soChat.connect(nc); soChat.newMessage=function(str:String) { trace("message recieved-->> "+str) } this code is on Click event of button:- on(click) { soChat.send( "newMessage","Hello How r u?"); } Application works fine for text chat without any delay in receiving messages but take lots of time in receiving messgaes when user start playing audio/video of others. please me on this issue its very urgent thnaks in advance |
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