Re: The Best way to make my game multiplayer
On 12 Mar 2008, at 09:38, Arlen Cuss wrote:
> Hi,
>
> The gameplay concern is about making sure that one or more players
>> aren't cheating so you will probably want to encrypt your traffic.
>> Take a look at the Ruby OpenSSL library.
>
>
> If I'm not mistaken, encrypting traffic isn't likely to prevent
> cheating, is
> it? Any player could modify the source.
By itself no, and arguably with programs in Ruby where the source code
is automatically available to all players then any one of them can
change it. However whatever measures are taken in the game engine to
prevent cheating are likely to involve including data calculated at
runtime in the protocol and as sniffing protocols is trivial it's a
good idea to encrypt the traffic.
Ellie
Eleanor McHugh
Games With Brains
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raise ArgumentError unless @reality.responds_to? :reason
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